Starsector carrier guide. Up to date for latest version, 0.
Starsector carrier guide It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. Starsector » Simulator Enhancements For example, Mules make great early-game trade ships because they can kind of fight and have fair cargo capacity with good Burn speeds. My combat fleet rule is to always bring a Hound with the Ops Center see title Thanks fo the guide and yes, give the songbird to Persephone, she's lethal with that ship and is capable to wipe some fleets on her own. A ship can be restored Not much guide for raiding, you just buy a bunch of marines then loot hostile colonies and stations for free stuff; usually pirates or pathers. IRL and in game, carriers should always have some kind of escort, preferably cruisers with decent PD and tanking ability, if not outright battleships. Average Starsector transponder off moment Go to starsector r/starsector. Open comment sort options. It is usable both in the early game scrapping for resources as well as late game duels between armada-sized fleets. Piloting is accomplished with the keyboard (WASD) for movement and the mouse for weapons and shields. Reapers are great at close range and against large targets. Combat Endurance for instance can go with SO builds and phase ships, but is also really good for the captains of smaller carriers and harassment or fleet support frigates. Combat Carriers will attempt to use The Mora is a respectable and well-armoured carrier, with an excellent Damper Field defensive subsystem making it extremely difficult to destroy quickly in fights. Dassault's a good faction. Civs just carry crew. However this means having access to good wings (many are found in star systems with danger beacon next to them or in derelict research centers). Select a target and hit the key to send your minions off on an adventure - remember to return them once they start taking losses to avid tanking your carrier's preparation level. Its unique B-Deck hullmod allows a single rapid restoration of fighter capacity. starsector. (Also a wreckage) Reply reply mkx561 Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Drone tenders Starsector Skills Tree Guide: Leadership . Carriers are fine with only PD/missiles and want to stay away from the fight (except Mora/Legion). With two turreted medium missile hardpoints, it is capable of equipping finisher missiles such as Harpoons or Reapers to launch at crippled vessels as a finisher, or pressure missiles such as Annihilators, Pilums or Carrier are supposedly weak in starsector, having carrier in previous update just make you basically have unlimited range free flux weapons which make you and your fleet invincible to any fleet composition, just add more Carrier will automatically solve any problem Reply reply Carriers are ships with hangars capable of deploying fighters. Some are classified as combat carriers There are decent setups for carriers to get acceptable in combat on their own but you're better off just spending the points on fighter bays and hull mods, and leaving defense of the fragile In this guide we go through each carrier in the game as well as each fighter available for the carriers' fighter bays. Can't go wrong with these, whether it's small or medium missile slot, whether ship is tiny or huge, whether it's small or large battle, whether it's early or end game - Carrier focus is surprisingly straightforward as long as you're not the carrier yourself. I'm really curious to know what the community thinks. 96a and MagicLib 1. Shepherds make good escorts for trade and exploration fleets. It is prudent to take advantage of the ship's system when fitting and in combat; a well-designed loadout can easily bring a great deal of ballistic suppression to bear. 1 I had an all carrier fleet that consisted of below. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one The Phase Cloak is used by certain ships instead of shields to avoid damage or quickly reposition. In truth, the ship should be built around the EMP Emitter being treated as its main weapon - It lacks enough weapon mounts of Question: Was there a reason why the Electronic Superiority hullmod was disabled/removed in this release build? I kept a somewhat older build with the 'org. your guides v0. (Note for the 0. Join us as we explore the galaxy in Starsector - a gem of a game brought to us by Fractal Softworks. You can manage the composition of groups in detail – possibly getting a little more I hope you make an intermediary or advance tips guide regarding DP size, hull mod choices, and carrier lpc selection, as these topics later pop up for players getting past the beginner stage. It’s a very different experience, and as such is fun to try out at least briefly. Otherwise simply equip it normally. It is known to be used on the following ships: Afflictor Gremlin Shade Harbinger Phantom Doom Grendel Revenant [VERY REDACTED] Phase Cloak allow ships to enter phase space, or p-space for short. 95a, but the guide will get an update pass eventually) Hi all, a while back I wrote a guide in collaboration with some other experienced players from the Discord on designing ship loadouts which has gotten a decent amount of positive feedback. (although still might be S) its better then the omen again, and more of a trade off for the emp field versus being straight up better or worse then the Afflictor. The Category:Fighter page lists available fighters. It covers Ewok kits, roles (basic stuff) and 3 allies. Astral is the most efficient bomber carrier because recall beacon turns its 6 bomber into 12 saving on rearm time, which translates to 3. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. If u have older version guide - just replace "do trade missions" with "raid and smuggle". With two turreted medium missile hardpoints, it is capable of equipping finisher missiles such as Harpoons or Reapers to launch at crippled vessels as a finisher, or pressure missiles such as Annihilators, Welcome to the Dokkan Battle Community! This subreddit is for both the Japanese and Global versions of the mobile game. Top. These guides are pretty much just collecting all infinity stones Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Drone tenders, went AFK, and asked my Piloted Ship: +60 seconds peak operating time-25% combat readiness degradation rate after peak performance time runs out +15% maximum combat readiness; Elite:: When below 100% hull, repair 0. Astrals feel a bit weaker but they still do plenty of damage. I'm not sure if I'm just not getting something or if they maybe really don't make complete sense. Sounds like you might just need more ships in front of it, hammerhead and two wolfs is a bit scant for larger, cruiser bearing fleets. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately). Station excuse me starsector wtf Here, I categorize the ships of Starsector in terms of their general usefulness. Part 2, 3 and 4 will detail mods, strategies, who to fight, kill order, and who to avoid. For "anvil" ships, usually capitals piloted by AI captains you're using to hold the line, Hardened Shields and maxvents+Flux Distributor are mandatory in order to win the With "S" and the Steady doctrine they almost never get caught like that, though much can happen in battle between two huge fleets. Carrier Group: Take Carrier group if your fleet uses fighters - fighter replacement rate is the most important stat for carriers, as replacement rate decline makes your fighters take forever to obviously reinforce. The carriers can take 2 ships at one time (one fighter squadron per ship) which means if we spam wolfs instead 20 of them will not be targeted and will be able to attack the carriers (20 carriers x 2 = 40) Reply reply One. Old. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. I understand the basics of exploration and that’s an easy money maker. AI won't fire missiles to break shields so use lots of shield-breaking weapons. 1 Nex: Why on earth would you mine? Mining is a somewhat low risk low reward style of gameplay where instead of going around earning bounties dodging kill fleets / trading and dodging pirates / smuggling and dodging patrols / Salvaging and dodging pirates, you go around asteroids and planets digging Mark IX Autocannon for front, Hurricane MIRV Launcher for the two large slots. Serving as the cheapest method to acquire functional fighters in a fleet, the Condor retains good use as a carrier all throughout the game, working in the early game as the player's only viable carrier, and in the late game as a cheap way to deploy even more fighter wings between armada-sized fleets. The contract was won by Orion Shipyards, the traditional Armada ship-builder, in an effort to recover lost market share from the newer naval producers. Read my forum guide on Tempests and Omens as well!http://fracta The importance is also in that order. Full Capacitors, build in Expanded Missile Racks and integrated targeting unit, Build in ECCM Package if you got the skill for the third build in. Reseach. this guide is a great example of how ships work, the only thing outdated is the carrier meta and lack of s-mods. , while maybe just an A, in the hands of the player. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. The Heron is a midline cruiser carrier. So Pilum missiles, beam weapons, hypervelocity driver, etc. Controversial. The interstellar Gate network which bound the stars of the Human Domain in a network of trade, industry, and empire collapsed in an instant that irrevocably shattered known civilization. WINGS WITH ~PERSONALITY~ The WINGCOM Suite allows you to build an elite squadron Up to date guide not a tier list but tells you what's good for what. As such it doesn't have the Flux reserves and dissipation to field any serious medium loadout. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Drover is a carrier and missile support. Wish Neutrino mod is updated, their Gunship + capital carrier ability is so laughably OP its fun to dick around with (Gunship has a high damage tach like beam, 1 ship per LPC. Probably Vulcan Cannon everywhere else for cheap PD. - Small fleets (Fleets of mostly support ships/frigates) need about 100 supplies per 30 days. The fighters you loss won't be permanent losses (unlike losing a frigate) You can experiment with different ship load-outs in simulation and its really important that you do. And tempests are technically carriers, they are very strong. Please let me know what you think of it, and if and where you think I could improve the guide. It used to be called Starfarer. I learned some things about how starsector's economy works. 9. The Jeanne d'Arc is a good capital-class carrier, 6 fighter bays for 50 DP and its ship system is basically Afflictor's, that also boosts fighter weapons. They sell/give them all for 60 millions and 3 story points each. This mod adds a bunch of new ships that I thought would be fun, a new optional boss faction for those looking for a challenge, an isolated world at the edge of the sector housing the remains of a fallen nobility, secret things to find for those who go out to I have mine setup in order of hull size/firepower. Grievous69 • Very nice guide, I agree with pretty much everything you said. This time we are using only vessels equipped with fighte Fighters are excellent value for money as well, as long as you avoid the trap fighters. What do you guys think is the best bomber? Something you almost always use and consider like an "old reliable" and why. r/starsector There is a lot more tech going into a carrier than a hellebore cannon I work in a factory that still uses very manual labor oriented machinery from like 60 years ago alongside modernized automated machines and that alone is a huge jump in skill sets. (KSP gets lots of great ideas from the modding community, recently some important details implemented in KSP's Kerbal Engineer Mod are now in vanilla, more or less). Also, the fact that warthog travels slower is a bad thing, yes. 95 1 Perfecting a carrier strike force - 6x Heron or 3x Astral as CVs? Thoughts & Discussion on CV fleets Starsector can be the Kerbal Space Program of 2d 4x space games. The high flux capacity should be utilized to defend itself as it cannot easily Starsector Skills Tree Guide: Combat Skill Tree . ly/mWMNGih2g1TDzNOCkFby I now stream at https://www. They want to be as far from the battle line as conceivably possible There are two types of carries. Carrier, Battleship, Freighter). You need carriers that aren't just quick, but also can hold the line when need be, otherwise you just get pushed into the corner and killed there. It also boasts two large missile mounts and Also, remember that there are a variety of carriers out there that perform differnt roles. You can keep track of every fighter wing and order it to go to a carrier for repairs any time it takes too much damage (they do so on their own, but sometimes an earlier, explicit order ensures a wing will survive). Carrier: Carrier ships deploying an array of fighters Go to starsector r/starsector. What is this? It's a lot of things in one package, lovingly assembled from my terrible ideas and a love for Starsector. In my current playthrough, I'm a pirate, and I think I'm going to try Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. 1. Waypoint: Used mainly to position my dedicated carriers behind my main battle line. The rules of thumb I personally follow for AI builds: All weapons should be roughly the same range (for agressive officers this includes PD, for steady/cautious it does not). then you need to crack the code from its carrier. 4] supercapitals: the queen, the roboqueen and the mining contact all give/sell supercapitals [battleship, carrier and big hauler] if they have 100/100 relations. Have a quick look in your keybindings menu - the setting you're looking for should be fighter attack and return or something similar. I do not assign waypoints to non-carrier ships, as it restricts their mobility. - Ridiculous carrier technology - - Lots of pewpew fun - - A comfy little system at the This is the guide for you. Some are designed for long range attacks and generally better with interceptors and fighters (Drover, Heron, Astral). I, for some reason, completely blanked on Deployment Points, but there is a little window near the top left of the screen that tells you your fleets deployment cost. Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". u/PureLSD made a great one a while back so this is going to be heavily inspired by it since there's no need to fix what ain't broken. . Combining a longbow wing (sabot fighter) and dagger wings (atropos fighter) on your dedicated carriers is the classic wombo combo. For more information on their mechanics, see Fighter. Okok i havent red any guides. r/starsector boost makes it a tad survivable so I can use it to take a more active support role like guard an objective or as a carrier escort. The sophistication of the high age of technology is but a memory. -For starters, each carrier has a hidden tag that determines the range it will stay at by default. Dedicated carriers are things like Dovers, Condors, and Astrals. Acquisition Strategy and Tips The only kinetic bomber, equipped with Sabots and Burst PD lasers they're an easy choice for most carriers. So, despite playing Starsector since the beginning, I never really understood Escort orders. Hammers perform a similar role, but are better against smaller targets and at longer ranges. Mods It's even mandatory on missile-heavy builds and carriers just to push the range of your PD outwards; it's the difference between nailing a Salamander or Reaper and failing. The picture is taken from Starsector's main site and that ship is actually the Pegasus, which looks to still be in development. Legion is a line ship and a carrier. 45. In this guide we go The Astral-class Carrier is a high tech design fielded by Tri-Tachyon. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the The Drover is a destroyer-sized combat carrier, quite fast and can also carry a sizable large missile load. Most of the missiles are really good. Before the patch money making was almost too easy with trade missions. Saw there's a demand for decent up to date tier lists so I thought might as well make one. An Apex carrier/cruiser (the one with 2 bays and doubles the amount of fighters/bombers in a wing) with 2 myrmidons Also, get Modern carriers mod that gives you a hull mod that basically doubles the torpedoes your bombers carry. https://www. Some carriers also favour certain types of wings more than others. 97a. Gemini(1-wing+reserve): Frieghter with a fighter bay, useful for assisting its escorts with The World of Starsector. XIV Legions are still nice and strong, not sure if you would consider them pure carriers though. The Tempest can be tailored to about any role, though it tends to excel in hit-and-run tactics where its blazing speed gives it the ability to strike and I tried a whole range of strategies. r/starsector Also, carriers are more resource intensive than other ship types, so keep that in mind. I forgot 3 more ships with flight decks, the Shepherd, the Odyssey and Prometheus Mk. 6 hangar bays with Recall Device is very strong mind you, you just need to remember this thing costs 50 DP, same as a Pegasus. You will choose between fighters based on damage type, speed, engagement range, and rate of replacement. Gemini is a cargoship and a carrier, etc. jar' archive, and at-a-quick-glance, The Atlas Mk. Front shielded ships have shields that always In this series we are setting out to do a playthrough of carrier only UAF, with the ships only allowed to field fighters/bombers and run point defense, no of ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. What I use across my fleet (let's call it a cheatsheet): Sabot. There is also a demo of how to pilot a carrier if you're Combat Endurance 3 is the only red skill that helps the fighters (by giving a boost to the ship's replacement rate). Ships come in multiple hull sizes, design/tech type, and have a designated purpose/role (e. First, be aware of the difference between "carrier" and "combat carrier". Best. a fighter squadron should consider of meat and support. Trade occurs between markets, each of which can be a planet or a station, and its associated I use a couple PD/decoy frigates (one command monitor) and drone fighters, so cordinated maneuvers and carrier group Officer training: extra skill and elite skill, probably better than 2 more unless you're a wolfpack Best of the best: all fights get 50:50 DP split or better, plus a 3rd built in Starsector Skills Tree Guide: Combat Skill In this series we are setting out to do a playthrough of carrier only UAF, with the ships only allowed to field fighters/bombers and run point defense, no of You can vote for what game I play next here: https://poll. Carrier/Wolfpack hybrid doctrine "Frigates are just bigger fighters. Use the right mouse button to toggle shields and the mouse position to set the facing. Reply reply RoySparda9 • Once again I'm gonna say it, Starfarer, I have no favorites (It's Yimie), we should love all equally (Except Yimie, I love Yimie more than the others) Average Starsector Guide 20 caps - ordnance points reserved for defensive purposes. Try to get weapons and add-ons that synergise. Shadowyards is also the same, but more on Battle Carriers. Guide I haven't played for a while decided to get back in tonight when I get home one thing I never did was get all the way through the Secrets of the Frontier quest line has anyone posted a walkthrough that tells you exactly what you have to do to find all the content? Starsector » Simulator Enhancements This guide is spot-on thus far but he missed one alliance / commission perk; -Annual free give-away in Favonius to ease up logistic strain since UAF is in the middle of nowhere. It’s the only mod currently classified as a total rehaul in the starsector mod list. Make sure you have the UAF enabled and a nice slice of Choco Lava cake then strip both ships and replace the wings with 2 Puterakumu on the main ship and one the carrier you put a Naga and a Puterisaya. If you are looking for information on carriers within the base game then see the Fighter game concept page. FighterECMPMinor. Edit: I’m a few hours into my first play through and I’ve done a bit of exploration and combat. The result was the Yeah, now i've read through your guide and realized that it requires a certain skill, and i already spec'd my character out. They come in various forms, including interceptors, bombers, heavy fighters, assault fighters and support fighters. " Essentially what happens after you realize that Frigates need cover from enemy fighters. The ship can also be renamed and its weapon groups changed here. For help with Was wondering if I could get a guide anywhere of all the different uniques and how to obtain them. If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. Its shipsystem increases damage done by fighters of all types. Fighters are very unique and can be hard to judge, but they can be separated into 3 vague groups. Now they are quite rare. Plays pretty mobile and great carriers but lacks any real fleet anchor, so you gotta use the mobility and carriers to respond to line pressure. Go to starsector r/starsector. The Omen is a high tech frigate that provides amazing combat and strategic utility via its EMP Emitter and built-in High Resolution Sensors hullmod. The Condor suffers from a lack of mobility however, as well as The legion makes sense since low tech doesn’t really do carriers, so it is the carrier of low tech, which also explains its lighter weapons loadout compared to other low tech capitals. Stick at least one non-PD weapon on ships with missiles. Yes, my fleets are bomber doctrines only. The class ‘roles’ generally vary by tech level, and even then there are plenty that break them. 75 deployment points per flight deck, but its useless for fighters. I'll usually not give them many weapons beyond pilums and point defense though, gives you more OP to spend on fighters/bombers. Players can participate in trade to earn credits, and making a profit from trade will generate experience as well. using mod kinda cheating honestly, consider the biggest weakness of phases ships was obvious Short range energy weapons and combined with the danger of enemy blast radius make using phase ships very expensive to used and by using a certain mods will mitigate both apparent weakness, its feel like ; yeah, F22 it's good but its doesn't have armor and have limited making it more like an A+ or S in the hands of A. This page details fighter mechanics and how to use them. This is Part 1 of 4 of a highly detailed guide series I'm making. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight outside of its three dont expect the ai to be perfect without orders, you can assign a carrier to "escort" an ally and the fighters will go with the ally but the carrier will stay a bit back, very useful to keep them safe, preferably behind a giant paragon line A mixed fleet of non-carriers alongside carriers will often be better though if you're only going to use carriers, then Moras are a fine choice for a durable frontline. Trying out and learning myself has been much more fun. Unless you are going to the ass-end of the sector, carrying 1000 extra crew efficiently shouldn’t be an issue. Some tips, tricks and recommendations! Don't let the struggle of a confusing refit screen stop you from bec Advice for carrier ships is to keep them in the back line and give them long range support weapons. Reply reply More replies. Also can be quite nice on dogfighting frigate captains. 97a] Arma Armatura v3. Discussion Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. II. It also boasts two large missile mounts and powerful 360 degree shield, with a fragile hull and a respectable logistical profile. sutopia. mod. Many carriers like drover got nerfed its reserve fighter systems got nerfed, astrals recall device got nerfed the sustained dps of pretty much all fighters/interceptors got halfed and suck ass because almost all of their weapons got changed to high delay versions. And there's frankly not much to the ship besides 6 bays, you have 2 large missiles for long range support, but so many other capitals also have that. Tempest is somewhat meh, it has integrated drones, two medium energy mounts but is a frigate. Albeit it has a very small ordnance point budget, as well as pitiful mobility, it has an extremely low deployment cost and two hangar bays. This allows me to asign the right firepower for a chosen target or task The Ziggurat-class Phase Vessel is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight outside of its Here's a thing, Updated 12/06/17 due to complete overhaul of 0. I will probably re-spec it, but idk, since i very delibiretly spec'd my officer out so that the Radiant i acquired has 60% combat readiness and is decked out with shard weapons to make it an unkillable 40 point deployment Scy Faction guide? The Siege Carrier on the other hand is great (large AOE EMP + large hard flux spike) Siren is memetastic r/starsector. Legion is an escort carrier. Add a Comment. Starting with mass spark interceptors, then all heavy fighters and bombers, then various mixes of the three, until settling on a combination of sparks and thunder heavy interceptors (since sparks lacked Fighters are small ships that travel in groups from two to six, with an exception of a Cobra Bomber, what travels alone. clas s' file around, extracted it and 'added' it into the current 'jar/SutCarM. regular. tv/grumpythumperhttps://discord. While in p-space, ships can Carriers like the condor and drover are not as strong as before, but they can still do the job in many situations. hullmods. Build up your own fleet and guide it through the campaign, taking control of your flagship during the combat. Other than that, Impact Mitigation is fantastic because it adds so many hitpoints, defensive countermeasures is a free Today were covering everything you need to know about carrier and fighters in Starsector. 5% per second: maximum total repair is the higher of 2000 points or 50% of maximum hull; Through calamity, the Fourteenth endured, Through hegemony, the Domain endures, Starsector has a lot of interlacing mechanics with multiple layers of complexity. 2D RPG/Trade/Fleet Combat Game Members Online. Don't actually fly the carrier. today im using carrier fleet to flood battlefield This is my final guide in my How to Starsector playlist. Q&A. I followed that but my colonies on the last two saves were bad because the best system somewhat near the core Starsector (formerly . The unofficial Discord server is also a good place to look for help. 0 Balance: Increased armor and hull values to bring them more in line with vanilla phase ships in 0. One good way to develop that skill is to try the first few missions (not the campaign, but separate scenario 53K subscribers in the starsector community. Raiding seems to be much more empathized now. I’ve enjoyed it so far but I’m kinda lost as to what to do next. Starsector > Mods > [0. Don't deploy carriers on their own, you will almost never bring down an Onslaught with just carriers unless you're deploying 6:1 odds. r/starsector Best used when a ship is isolated or along the edges of the enemy fleet, such as targeting frigates or maybe carriers towards the back. tv/fen_muir We're playing version 0. There’s not a real in between with carriers in Starsector. This also means it is inherently difficult to make a newbie guide for it :) I'll try for a basic combat rundown: As the title suggests i asking you guys if u think if its even worth anymore to get carriers. moderncarrier. While fitting the ship, flux levels should be taken into account carefully; the relatively low Go to starsector r/starsector. Astral with 2 longbows and 4 daggers (tridents carried 1 more torp per squadron, but daggers synergized with longbow runs better such that the sabots and atropos hit at the exact same time and made up for less bursts by being faster for more runs over time anyway) and 2 pilums. Countless fleets were scattered and lost. This guide is not here to dictate what you think is most useful for your playstyle. 5 BETA [1/11/25] (if any), and rely on carriers to be used effectively. The most efficient carriers are Colossus mkIII and Astral. Average Starsector transponder off moment The hull mod I most frequently build in is the drive field one because it takes so much OP. Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . It is achieved by use of Phase Field hull-mod. Condor stands as the cheapest way to acquire functional fighters for a fleet. emp disable/aoe missile carrier wing clear, or slightly more assassin burst. I'm a fan of pushing forward with a Mora with a swarm of interceptors (to distract and take fire), while Herons can boost their heavy fighter damage and Drovers suddenly spawn more Biggest carrier in the game but also the biggest let-down. TL;DR at the end for those that don't have 2 days to read this massive thing, but I suggest not to skip it :P To optimize your colonies, there's some concepts we need to clarify. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. 2 million if you babysit your colony and do minimal bounties. Properly equipped Carrier is one of the most dangerous things in the whole Starsector. Depends heavily on the ship and loadout. The Astral-class Carrier is a high tech design fielded by Tri-Tachyon. New. It combines all the things we learned (weapon systems, ship types, ship design and roles) into one video. Dedicated carriers (Condor, Gemini, Drover, Heron, Astral) will try to keep their distance if possible, whereas combat carriers (Mora, Colossus Mk III, Legion, anything with Converted Hangar) will try to fight like a normal ship. Fractal Softworks' Starsector (formerly Starfarer) is an open-world single-player space adventure, seamlessly blending strategic fleet management with intense ship-to-ship combat. I am very curious about anything you think I may have left out. Piloting is relative to your ship's position: if you hit 'W' to go faster, your ship moves in the direction it is currently heading, not 'up' the screen. Desies---- Condor(2-wings): Cheap and easy to find, can mount pilum for missile support . II-class Modified Superfreighter is an improvised customization of the civilian Atlas hull fielded by the Pirates. It can be a little hard to break into it at first, although once you do start to understand things it is an exceptional system. This page is for modding and specifically modding carriers. Anti-shield shotgun, absolutely devastating. Pathers probably lack a community of Mayasura Navy is a Carrier-heavy faction with plenty of options for Carriers and some pretty powerful fighter wings (more like mini-corvettes but meh) Coalition is another Carrier-heavy faction with mini-Corvettes. Fleet Control. Overview. It also has access to a medium missile launcher, this Ships are the core unit of Starsector's combat gameplay, and play a key role in the campaign layer as well. Bombers and interceptors are relatively squishy and do poorly against ships with heavy armor[i mean interceptors, bombers can have various effects], fighters usually work better against shields, bombers have a varying amount of payloads that can be adapted to various situations, but their high ordnance points causes the In this series we are setting out to do a playthrough of carrier only UAF, with the ships only allowed to field fighters/bombers and run point defense, no of Up to date for latest version, 0. twitch. Drover(2-wings+reserve): Can intermittently launch additional fighters, best pure carrier in class, helpless without support. Since I cant find info on the mod page. 54K subscribers in the starsector community. When you start to build a fleet carrier + lots of fighters is by far the most cost effective fighting force. gg/uGs2wbVCkC0:00 the astral carrier is the best carrier in starsector let's start with weapon layout 8 small Energies (for bug zapping) 5 Medium Energy (to make fires in frigates extra sad) and to ruin capital ship stays of course 2 large missile slots and no astral is complete without its fighter recalled Drive here's a hint never you support fighters on an In 0. For wings you can use a lot of stuff, even make it a point to use a wide combination of wings. It would be better if you asked about a specific ship. I send the carriers to right behind where I expect the main engagement will take place and move it as needed. 2D RPG/Trade/Fleet Combat Game. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . They get phased out eventually as you add a couple carriers and combat ships with other ships like the Atlas focused on carrying goods. For cruiser-sized carriers, we have a nicely balanced pair of choices: toughness or strike power. 95a update: Fundamentals still apply in 0. Starsector combat is surprisingly tough to get into for new players. 2D RPG/Trade/Fleet Combat Game Members though too many/big carriers could need manual order to follow warships else they will stay thousands of SUs away from combat. Hello, I made a Starsector beginner guide that goes over the tutorial where you can follow along. here you can cheese the mission again quite easisly, simce your capital ship is a two slot carrier and you have another two slot carrier. Having a higher Vent value means you can offset the Flux cost of firing your The Heron is a midline cruiser carrier. That’s about it. Find Information, guides, news, fan art, meme's and everything else you love about Dokkan Battle all in one awesome community! Best Carrier Bomber (Poll) Discussion Been a hell of while since I've asked for opinions here but I'm dying to know. I. r/starsector. You'll ideally want 1-2 herons or a similar carrier in your fleet. What’s the best guide for your first ever play though of this game. The Shepherd frigate has 1 flight deck at the cost of 3 DP. Invest in a couple more hammerheads Fighters are small craft that are launched from carrier capable ships. Guide to Carriers With this frankly absurd amount of both beam and ballistic PD, the Legion can shrug off entire carrier groups and back-to-back bombing runs with zero effort. 96a Tweak: Added "Grime" variant of the Grim that doesn't have the If you want a properly complete guide, you need to cover a lot more caveats and exceptions. Maxing flux Vents - This is my strategy 95% of the time. 0: Updating to StarSector 0. With carrier spam, like a fleet of Legions and Moras, your doctrine could be set even lower than Steady, just to make the unpiloted carriers extra cowardly, compared to officered ships. Now, the brutal criticisms out of the way, I actually really like your guide. Its default name is "TTS Xenorphica". If you think that a carrier could have a second role, try buidling it according to that role. Meet eight unique factions, each with their own philosophy and fleet doctrine. Even after the nerfs, having an infinite supply of the best missiles in the game, trivialise it. For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. Right-click another ship with your carrier to protect it or the interceptors will run off and die. When you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. 8. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. In this series we are setting out to do a playthrough of carrier only UAF, with the ships only allowed to field fighters/bombers and run point defense, no of The Drover design was ordered by a new Cruiser-school-dominated Domain Naval Procurement Committee to provide a strategically versatile (though tactically limited) fighter platform with a low logistical overhead. g. The Mora is a respectable and well-armoured carrier, with an excellent Damper Field defensive subsystem making it extremely difficult to destroy quickly in fights. r/starsector Some carriers (legion, mora) can be engaged, but condor needs to have ships in front of it, its guns are purely self defense. Carriers are some of the strongest ships in the game, especially when massed. Quick ship, weapon & fighter guides, for when you need This one is less intuitive. They also said it was important to colonize near the core worlds and not on the edge of the sector for the sake of accessibility. But when I heard "Mining laser is This page is for modding and specifically modding carriers. A basic tutorial on ship refitting for beginners. The main thing is to learn about the split between pure carriers and battle carriers. 4. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. 1st squadron is the lightest ships and a small carrier, 2nd squadron is cruisers, destroyers, etc then 3rd squadron would be my biggest of ships, frigates, battleships, capitals and capital carriers. - Medium fleets (Fleets of with maybe 1 cruiser, a few destroyers, and a several frigs) 200-300 supplies per 30 days. Guide to Carriers Share Sort by: Best. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined This means that a single carrier or two delivering we’ll time alpha strikes are equally as efficient for a fleet as 10 dealing one massive alpha strike — at the end of the day the target either died / was crippled or it lives. For a list of all ships, see the Ship Category. Its shipsystem increases damage done by fighters of all types. Please be aware there is a difference between Carriers & Combat Carriers. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. This guide has some very good observations and guidelines is general, but it is ultimately up to your playstyle and combat circumstances what's good and what's not. Carriers stand out of the way, while combat carriers rush into gaps to fill the line. A specialized Destroyer-class phase transport, the Phantom features no weaponry, but is equipped with the Advanced Ground Support hullmod, making it exceptionally well-suited for raiding. Be sure to pair them with good HE damage, since a Sabot strike without any follow up is a wasted opportunity. Fighters are generally the smallest ships and Capitals are the largest ships, while Overview. Put all remaining OP in caps. The game has a lot of nuance and detail in it, and you can't just ignore that if you hope for a guide that actually deserves the descriptor of "complete". The average experience trying to record starsector 0:15. This guide is not here to dictate what you think is Crew Training vs. Point Defense is a must for carrier commanders, but is also great on PD destroyers and large, slow capital ships. There are five ways of ordering an escort - Light, Medium and Heavy Escort, Defend and manual assignment of ships. And don't forget that PD weapons have stupid amounts of damage in exchange for range, which is both mitigated by elite PD skill and completely nullified by the Legion's signature burn drive. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. Proper piloting of your flagship is a skill that requires training. It disallows it from easily swarming enemies, but at the same time a lot of the time a fighter spends is on top of the Have enough vents to equalize dissipation and weapon flux buildup. The fact that the carrier tends to stay at closer range allows bombers to strike more often. Request at Nia / 35 REP. But with the introduction of full carriers, it pales as a carrier. It adds a small faction with a decent number of new ships and a single system towards the southeast corner of the sector. ship file; A positive number for fighter bays element in the ship CSV entry; Optional for a carrier: The Tempest is one of the premier frigates in Starsector, combining superior speed/maneuverability and firepower with utility in its Terminator Drones, but with maintenance profile and deployment cost of a Destroyer. Some deploy dedicated backline carriers such as the Astral to mass fighters, while others use battlecarriers for Ever wanted more information on those hordes of fighters flying around the battlefield in Starsector? Well, this is the place to be then. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. ~Every 60 days ~Fuel, Supplies, Military ships fight -and- carry crew. Carrier ability DOUBLES LPC size by 100% for 1 minute). Pure carriers are like the Condor. The Astral is a capital-grade carrier notable for possessing the highest number of fighter bays at a total of six. zqixc qzlntt oulkmx qihqlg zjsxj gxpqpb pttavd wbdauk gknjd zybvh
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