Satisfactory most efficient plastic. Most likely you'll just sink it though.
Satisfactory most efficient plastic The most efficient way to process oil, by far: Turn all your crude into Heavy Oil Residue. this process gets you 900 plastic or rubber (any mix so long as it adds In U5, I believe I used polymer resins to craft something once, can't remember what. All trademarks and registered trademarks present in the image are proprietary to Coffee Stain Studios. PERFECT Starter Oil Setup!! 100 Plastic/Rubber + 1200MW! | Satisfactory Update 7 Satisfactory Update 7 Oil Beginners Guide!In this Satisfactory Guide for beg The blender version of diluted fuel is a little more energy efficient than packaged diluted fuel, but packaged diluted fuel is available earlier in the game and also provides a source of packaged fuel for jetpacks and vehicles. I've seen on the Satisfactory wiki and on the Daniel's calculator a strange loop with the alt recipes "recycled rubber" and "recycled plastic". You chose a good example there, as you will need a lot of steel pipes later in the game. What's up with this? I can't figure if it's a useless thing or an important one. g. Sure I can produce larger quantities of plastic/rubber with one refinery but I still need more refineries for the fuel and rubber/plastic to produce the recycled equivalent afterwards. You can use a planning tool (I prefer this) to check how the different recipes work out. That way i use the resin plastic to jump start the system. You input 180 oil to 6 refineries. I was probably doing something wrong I guess. 0) The assets comes from Satisfactory or from websites created and owned by Coffee Stain Studios, who hold the copyright of Satisfactory. On the other hand, if you want the most efficient possible conversion of crude oil to plastic, you will want to create diluted fuel and feed that into a recycled rubber/plastic loop. The fuel line can run on one side, and plastic spits out the other. only build half of them if you're This combination uses Heavy Oil Residue -> Diluted Packaged Fuel to increase the Crude Oil -> Fuel conversion ratio by 4. It just kept turning the oil into rubber, then turning the rubber into recycled plastic. You also know 1 fuel + 1 product = 2 product (plastic or rubber, doesn't matter). I would prioritize plastic, in my several play-throughs I always end up needing more of that first. They allow Does anyone have any of their best tips/recommendations to utilize/maximize something like 300 oil/m for the best rubber or plastic outputs? I'm looking into things like loops, but I don't have the alternates for recycled plastic/rubber yet, which I'm seeing is a great way to develop a loop. This will make 346,67 rubber/min from 120 oil/min and kickstart itself. make something useful like fabric. But in all seriousness, unless you're really keen to continue building, I'd probably say to just use the SCIM to give yourself thousands of Warp Drives and be done with it. All trademarks and registered trademarks present in the image are Satisfactory helper to calculate your production needs. I think the hardest part is working out the most efficient set up. Most Efficient May To Make Fuel Other than Daily Op! The sole reasons why I prefer Satisfactory over any other factory building game. Most likely you'll just sink it though. It also depends on how far you want to go with resource squeezing because the layouts can become complex or tedious to build. from there you use recycled plastic and recycled rubber to net. In this playthrough I am making steel pipes close to coal and iron, because it's easier transporting the pipes than the coal and iron to make them. 67 rubber. More diluted fuel Cannisters running below the Others have mentioned recycled rubber and plastic, and they are great because they are incredibly efficient using less oil for massive output. Plastic Smart Plating is a smarter and more advanced alternative to regular plating, providing additional functionality and automation capabilities. 5x. Supercomputer 1. Does it look cool as hell with a bunch of trucks and tractors For me the most efficient way to spend time and such is to look at what brings me most joy. The assets comes from Satisfactory or from websites created and owned by Coffee Stain Studios, who hold the copyright of Satisfactory. this system prioritises fuelling the generators, then if they are running below capacity uses the fuel to make mostly plastic and some rubber. 6 fuel generators (but I'm only doing 64 to allow some overhead for reliability) and make up to 40 rubber and/or plastic per minute as a side product. When you view the Alternate Recipe Analysis (ARA) for It's not more efficient than default for plastic, but last I checked it is more efficient for rubber. I literally cannot come The most efficient to get the most out of your oil is with alternative recipes: crude oil > heavy oil residue > diluted (packaged) fuel You can automate a small scale computer factory while you expand your oil production and process excess storage into space elevator parts to sink so you can buy some computers/ heavy modular frames if required. The Alt HOR recipe also produces a bit of polymer, which you can turn into 100 additional Rubber. You're most likely going to be limited by sulfur production. For same reason i did not used smart splitters, so production ratio from the beginning is not exactly 1:1. Desc_PolymerResin_C. The most efficient method requires the 4 alternate recipes: Heavy oil residue, recycled rubber, recycled plastic, & diluted fuel (or diluted fuel package). Diluted Fuel allows for the most efficient Plastic & Rubber setups no? Related Satisfactory Sandbox game Survival game Gaming forward back. But if you need iron plates somewhere, then mining, smelting and producing iron plates at the iron node and shipping the plates is ultimately more efficient. Show only radioactive. scarce recourse in the game. Recipes are conversions from a set of resources (ingredients) to another set of resources (products). The lower, the better. This BP is designed to maximize plastic and rubber production with lowest possible amount of crude oil. It’s made in many different ways, each of They’re most reliable if you build broad roadways for them, but it’s not required. I do a similar build-near-resource thing with producing plastic, rubber and packaged fuel at a place near oil, Related Satisfactory Sandbox game Survival game Gaming forward back. Anyway, I was trying to use this megaprint but I was confused. First 4 rows make heavy oil residue from 4 lines of 300 oils pr. Ultimately it will always depend on what liquid you are talking about as to the easiest way to deal with it. While i dont have the crude to hor for fuel recepie. Related Satisfactory Sandbox game Survival game Gaming forward back. This i It's technically more efficient to turn that to rubber in the grand scheme of things, but ehh. How to utilise 3 oil nodes in the beach/island area to most efficiency an Tried to DM on Discord but you only accept DMs from friends. This comment I posted a couple days ago spells out the complete process. Milestones are the primary method by which you make progress in the game. Rubber is a mid-game item refined from Crude Oil commonly used for alternative recipes and some late-game items. 375 oil and 2. In the description you state: "And we are going to move on to the 4th which is entirely autonomous. Stack size. These designs fit a variety of requirements and build A Subreddit for Satisfactory enthusiasts. I'm just starting to get into Tier's 5 and 6 and am about to start using fuel generators but am unsure about the most efficient way to get fuel for generators with some spare, plastic and rubber (if that's everything you need from crude oil). Satisfactory: How to Make the Most Efficient Factories Balancing Load With Production Knowing where everything is makes the player's life much easier. most efficient with sulphur and coal is the new turbo blend fuel. The Sink can consume as many parts as the Jordan and Sam dive into the chaotic fun of Satisfactory 1. In addition, SATISFACTORYSatisfactory is an FPS open-world factory building sim by CoffeeStain Studios. I've noticed multiple things that are simply incorrect. Any excuse to break out the spreadsheets :D There are two primary ways to go about this, one is for pure plastic directly, the other is for less plastic/rubber but a bit more power and it requires that you have a particular alternate recipe. Still this is the method I use early game when resources force me to try and get plastic, rubber, and fuel all from my first oil well. After the tutorial in Satisfactory taught you all the gameplay basics, it’s time to complete milestones. 12s (5 cycles / min) Usages as Most efficient Rubber and Plastic production 900/900 - ultra compact version. Trying to understand the most efficient way to make rubber Math Time - Plastic and Rubber. Commonly used to manufacture Plastic and Rubber. With energy value only. It's oil to heavy to diluted fuel then rubber and plastic recycled into each other in a loop. Skip to content. 19 votes, 14 comments. Heavy oil residue from all refineries goes to 2 refineries working at 75% to make Residual fuel. Space elevator upgrade 4 - Magnetic Field Generator, Nuclear Pasta, The assets comes from Satisfactory or from websites created and owned by Most efficient Rubber and Plastic production 900/900 - ultra compact version v. To take it even further you can use the Heavy Oil Residue alt recipe to turn 300m3/minute of crude from a normal oil node into 800m3/minute of fuel, which can theoretically power 66. Crude is refined into heavy oil residue. Use Recycled Plastic and Recycled Rubber to get as much plastic and rubber as you need. It takes 1,813 Coupons to purchase every non-producible item in the AWESOME Shop, which would require 110,085,192,000 AWESOME points. For me they are quite neat and combat, most of my factory is a mess! They are easy are to expand with more refineries and fuel. It does also depend what items you need. Telling ya, just flip one of the refineries so Recycled Rubber Feeds Directly into 2 Recycled Plastic split by 1 Splitter. 3 times more Rubber per Crude than the second most efficient recipe, It is NOT the most efficient setup because I don't want to get mixed up with diluted fuel just yet. For example, I redid my coal plant for power with nice organized lines and efficient layouts and it's so much nicer. The Resin, I use with Water to make plastic and Rubber for other factories, but throwing it away is the smartest thing The other two are the outputs from the Rubber and Plastic belt loops which, in combination with the Recycled Rubber+Plastic refineries, form the recycling loop. Combining this fuel conversion with Compacted Coal to yield Turbofuel greatly improves energy generation, allowing a single oil node to supply over 11x as many Fuel Generators at maximum usage, compared to the normal Crude Oil to Fuel recipe. I just needed first reliable plastic setup and this is it. Also quartz is the most. Planners. Want near infinite plastic and rubber? This is how to build infinity loops with a little twist of using Somersloops for 100% efficient resource usage. 12x 60 / min. Also lots of tips around the game. Once overflowed the splitter would naturally output to 90/min. They are non-reversible; once a resource is crafted, Just unlocked phase 3 in my First playthrough and and the plastic milestone. The initial rubber input being brought by the polymer. With a new Massive fa These are the 10 best factory layouts in Satisfactory you can use to make a more efficient factory. Recommend you review the Satisfactory Wiki information about Coupon Cost which shows the complex equation used for AWESOME Points. 83. turbo heavy fuel sucks ass in every way and should be avoided. You play as an engineer on an alien planet as part of the ‘Save So we should be rather looking at the most "efficient" underclocking for real usage (nobody's gonna build thousands of 1% underclocked machines), for which I usually recommend the opposite - underclock only the last/first factory. ) Obviously the whole thing is situational as to the most efficient way to deal with it. One question, the old version was transferable between plastic and rubber but I feel like the resin recipes have changed, I Diluted Fuel and Residual Fuel offer alternative fuel options, allowing for more efficient power generation. I use 3 recycle rubber to 6 recycle plastic with 4. ). | Gaming Tool/Wiki/Database to empower the players. 450 Plastic per minute, from 150 Crude Oil; 100% Efficient; Simplified build which uses no merged pipe networks, no valves, no pumps; Overclocked buildings to minimize the footprint; Easy to copy/paste several copies to scale this build for your needs; This oil tripling build is much more simple than those I've seen elsewhere. The most efficient fuel recipe is the Diluted Fuel one, with the Heavy Residu feeding it. Once trains get unlocked Is it the most efficient? No. # Most efficient Rubber and Plastic production 900/900 - ultra compact version Input: * Crude oil 600 (1 pipe) * Water 2000 (4 pipes 400 + 600 + 600 + 400) * Max. We are setting up a fuel generator setup producing 1000-20000 MW of power for Satisfactory's mid game. If you inspect these two recipes you'll notice that any 1 item of Rubber would be turned into 2 items of Plastic and then back into 4 items of Rubber, also vice versa for Plastic. Plutonium/ficsonium is not used for power. The most efficient way to get plastic currently is make 4 heavy oil (using the alternate recipe) from 3 crude. Also think about what is the most efficient mode for transport. We desperately need to Update how we deal and process our plastic and rubber. *nearly* 100% efficient factory design! I'm building it now, if anybody's interested Made one recently for my Plastic and Oil production in Miro. Class name. It is a very efficient way of playing the game. Recycled Plastic Diluted Fuel Heavy OIl Residue These recipes make the standard modular frame recipe the most resource efficient and screws made from steel rod squeezes the most screw out of the least resource. Note: You may notice that some splits/merges in the diagrams show more than three inputs or . 5 0 Satisfactory helper to calculate your production needs. that I need to do that as This works for me to. 300 crude oil makes 900 oil "products". Still use residual rubber as residual plastic really sucks. For every unit of plastic per minute you want to output, move 1/3 m 3 of fuel from Recycled Rubber to Recycled Plastic. So far the best way I've thought of doing it is figuring out how many project parts I want per minute and then creating the amount of assemblers, constructors, smelters, miners etc. Discover how to get plastic in Satisfactory with our detailed guide. There are some items that are best produced with their original recipe, but not many. 2. (Spoiler alert - this may take away some of the fun of strategic planning if you are into that sort of thing. Maximize your plastic production and optimize your factory with practical tips and tricks. The reason I say ALMOST the most efficient rubber recipe is because there is a tiny tiny bit of leftover plastic, 2. But the loop can be quite hard to under Use Satisfactory Factories to link factory dependencies, visualise resource flows, and highlight production bottlenecks with ease! Design and manage optimized factories for Satisfactory with ease. Timestamps:0:0 Most products give more points than their inputs, so you want to produce the most advanced thing you think you can quickly. 1 pipes and MK. Here is a repost of my common advice: The choice of whether or not to use Drones, and/or Trains, and/or Trucks, and/or Conveyor Belts is both based upon a "Personal Preference" made by you and "Distance to be Traveled". Those recycled plastic and rubber recipes are awesome, but you can't really use either one as your first production. By honing in on refinery optimization techniques, you can elevate your production capabilities and Thumbs up to how you didn't stop at the most resource-efficient solution but proceeded to explore alternatives that reduce buildings. I don't know if they have your specific problem as well, but you can find a variety of different efficient build guides. You do this paired with chaining the Heavy Oil Residue, and the diluted packaged fuel alternate recipes, to get a rate of 3 rubber or plastic for every 1 crude oil. The heavy oil is used to make fuel while the polymer resin is used for residual rubber. Plastic is used for research in the Caterium Research chain in the MAM. r/SatisfactoryGame. Unless you don’t want to! I'll show you a simple setup to produce Rubber and Plastic with no water and how to deal with the residual fuel while maximizing your oil output along with p Due to early game purpose, only MK. 0, building epic factories and navigating hilarious challenges. You can get pretty decent energy returns from slooping the rocket fuel recipe or its alt, around 8GW or so. Each cycle doubling the output and leading to a quick overflow. 1. 0833/min when using a 600c/min node, but that is at the expense of a simple ratio when splitting 600c into 587. A good example is turbomotors. r/SatisfactoryGame Hello y'all, I was working on my factory and planning the Tier 5, with the Plastic and Rubber production. By understanding the basics, exploring different layout types, optimizing processes, and considering ethical implications, you can create a factory that not Satisfactory Best Power Source [Guide] A Blue Power Slug looking out over the Rocky Desert. :) These recipes above are the most efficient recipes, objectively, based on the global maximum extraction rates of resources on the map. Today we Update our production line of the Rubber and Plastic and create a major supply pathway. The most efficient way to turn oil into power is via turbofuel. 🎮 Watch MORE of Satisfactory here: Designing an efficient factory layout in Satisfactory is both an art and a science. 0. Early game Rubber and Plastic production 150/150. Plastic, Rubber and Fuel blueprints are included in the p 300 Crude Oil To 450-450 Rubber-Plastic (1. Explore clear and readable factory layouts to streamline your production, whether you’re a beginner or a seasoned player. 400 Fuel. There's not much to say other than I already have hours upon hours of planning put into this visual planning guide. it uses more oil, but there is a lot more oil on the map than sulphur, so if that is important to you, this is your recipe. 14 generators running each. Hello everybody, I've held off on using a AWESOME sink because I knew it would come in handy for more annoying things to produce and welp, that time is here. Help! This guide showcases the most efficient early game factory layouts in Satisfactory. Item. Some info on my setup: I have 4 refineries connected to 14 fuel generators the last Fuel powers 12 or so refineries doing an endless loop of "Recycled Plastic > Recycled Rubber" with smart splitters diverting the overflow out of the loop to be used elsewhere. 4B Recycled Rubber 533. Diluted fuel and recycled recipes are definitely the way to go. You see - combines caterium with both. A small about of rubber is fed in from the left over polymer. Shove plastic into the Recycled Rubber refinery with a smart splitter. I usually set up ten refineries each of the standard rubber and plastic recipes (which is a nice clean 300/min oil each), then tack on the recycled rubber and plastic downstream. I know polymer resins can produce plastic but so can heavy oil. Liquids ratios are the rocket science of Satisfactory - But don't worry, we can make it simple AND adjustable on the fly!Satisfactory is a first-person open- I don't really understand the purpose of these two recipes. 25 sulfur per generator per minute. The Sink can consume as many parts as the I did try using the satisfactory calculator site, but I couldn't get it to work for this. Of the three turbofuel recipes, Turbo Blend Fuel is generally the best, because it's the most efficient recipe sulfur-wise (sulfur being more limited than oil), requiring 3. You can change it Hey guys and welcome back to another super efficient build guide, today we're looking at producing rubber without seizing up your factory line. You can choose whatever ratio you want. Given full access to alt recipes, turning all you Crude into HOR is always the most resource-efficient first step. Of course there are lots of other build 300 Crude Oil 900 RUBBER or PLASTIC! - Satisfactory Refinery Setup Tutorial GuideIn this Satisfactory tips video, I'll be going over the most efficient Sat I am making my first oil plant. Man's a wizard when it comes to factory sandwiches. 1. 0833p/min that will be sent to the sink. I know the wiki has a plan to produce rubber and plastic without byproduct but I don't have that memorized. Plastic Factory (9x10) Small battery factory 150/min v1. Just type what you want to produce and (de-)select the recipes you (don't) want to use. Diluted fuel. Its seems like the best way to get fuel is As many of you may already know, the most efficient way to produce plastic and rubber is to make use of the Recycled Plastic and Recycled Rubber alternate recipes. Output two mk4 belts for the 900 a min output and loop the rest into recycled plastic. Recycled Plastic 84. I used the wiki for my current turbofuel power plants, which have 148. Until recently I thought CB from sheets and silica are the bust, but Caterium version is also very powerful. You can start the loop by using 30 Fuel and all Plastic to make 60 Rubber. The default rocket fuel recipe is higher tech but more sulfur efficient, the alt recipe is lower tech but demands more sulfur overall (3-4. The most efficient method prior to T7 appears to be using a combination of heavy oil residue and polymer resin recipes, using the resin (and resin byproduct) to make residual rubber, the heavy oil to make residual fuel, then combining those to make recycled plastic. Packaged Turbo Fuel Factory (12x12) Most efficient Rubber and Plastic production 900/900 - ultra compact version. Should I make plastic/rubber directly and then turn the oil residue into fuel or should I make fuel directly and then turn the polymer into plastic/rubber? I’m not looking into the most efficient use but the use that has the least overall machines. This image shows 450 plastic + 450 rubber, however you can tweak any amount of plastic and rubber, as long as their sum is equal to 900. Home ; New Games ; Free To I make a opti factory with refinery (blender version coming soon) 150+150 oil for : 450 rubber, and 450 plastic. These are the most basic setups I could think of and they factor in what’s realistically available to you when you’ve just unlocked oil. Caterium Wire offers a more efficient and effective way to transmit electricity. I merg the resin made plastic with the end-output (plastic) and feed it in the infinite loop and overflow to the production. The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Thinking about it it looks like I'm getting more rubber/plastic per unit crude oil but at the same time it makes the production When you search for the optimal rubber and plastic production in Satisfactory, you will find the rubber/plastic loop. Ipad Top Ads. 33 fuel and plastic 17. power consumption 3692MW ; Output: Plastic 900; Rubber 900 ; This BP is designed to maximize plastic and rubber production with lowest possible amount of crude oil. There are parts of the map that have what feel like dirt roads tailor made for vehicles. Unlocked by. Tier 5 - Oil Processing. Iron ore vs iron ingots doesn’t make a difference. I want to do it with my factory too but I don't really know where to start. Turbomotors are the most efficient way to grind points and the wiki states that you are currently able to make 156/min. For plastic, simply reverse the final step. While it looks like you'll be able to use plutonium for fuel, which'll likely be the most efficient of all the power options, even then I just don't want to deal with the waste. End result is two belts of 450 a min each rubber. 1) The Most Important Milestones. So if you want to make a fuel or turbofuel station, follow same setup, but do something like take the solid waste from the heavy oil residue and . Steam Community: Satisfactory. u/oldshavingfoam has a factory that takes <300 crude and converts to a mk5 belt of either rubber or plastic. be/zj1uB4Ddza4Sme Hello, as it says in the title i'm doing my first setup with fuel generators and the resin recipes for plastic/rubber. A set of 3 refineries can turn 90 fuel into 90 plastic (or 90 rubber) with no additional inputs. Direct Crude-to-Fuel conversion creates Polymer Resin as byproduct, which cannot be turned into any sort of fuel (except Fabric for Biomass Burners, I guess). and efficient like, gets The most efficient use for oil is always going to be converting to heavy residue, then into diluted fuel with a blender. (The most controversial choice was to weight water with a global availability of 100k, making it by far the most common but not completely insignificant. Sink points. I just unlocked fuel generators and need to make some of them for my power needs. true. 581777 2. 5 + 12. I'm trying to figure out 2 things for this setup. Energy per item Plastic is a vital resource in the mid-game stages of Satisfactory, essential for crafting advanced items like Computers, Circuit Boards, and more. Satisfactory Tools; Codex; Item browser; Plastic; Show advanced filters . There are three types of recipes: Crafting recipes – Used to craft items and fluids in factory buildings, the Craft Bench, or Equipment Workshop. 496287 8473. How to make produce a stable basic 100% oil refining efficient rubber and plastic production factory tutorial for your mid game needs! Use code "FRIENDS&FANS So I make these setups to churn out plastic and rubber. Iirc he does oil to heavy residue and resin, then resin to (plastic/rubber) and residue to dilute fuel, then (plastic/rubber and fuel to (rubber/plastic). Again with the right alt recipes, you can turn 300/min oil into ~ 900/min Plastic or Rubber. 11970299 1051. if you just want the plastic/rubber production, you can skip the turbofuel, generators and compacted coal; if you want to use it mostly for power, you dont have to build as many refineries for the overflow system; e. 5 (that is simple to setup rather than getting into complex decimals to make complete use of the 2. How many refineries do I need to efficiently use all the resin my setup will produce. NOTE: What is shown in the Video is use of the Steel Ingot Alternate Recipe - Coke Steel Ingot. Conventional wisdom would dictate not to waste "precious" oil on iron plates, and I think that's the stance most would take. But with diluted fuel being easily made in the blender in U4, and with subsequent recycled rubber and plastic recipes, the real cost of a singular unit of rubber and plastic is incredibly low at about 2. Buildings Ultracompact Oil Electronics, Plastic, and Rubber If you have all of the oil-related alt recipes unlocked, the most resource-efficient setup is to use the Alt HOR recipe -> Diluted Fuel -> Fuel, and then turn the Fuel into Turbofuel or Recycled Rubber/Plastic. Satisfactory Ep7 - 900 Rubber, 900 Plastic and 1200 Petroleum coke Efficient build. ANSWER - Trains. Also, sometimes, I use them to bring plastic/rubber back, turning unwanted byproduct heavy oil residue into petroleum coke to power the truck and some coal gens. The negatives are that they require multiple alt recipes that you may not yet have, they are very Satisfactory: How to Make the Most Efficient Factories Balancing Load With Production . Each successive Coupon requires more points to be printed. Interactive map ; Game resources. 200. Edit: If you're using the aforementioned Most Efficient Recipes, the relative "values" of all oil products are effectively standardized: Rubber/Plastic/Fuel: 1 Heavy Oil Residue: 2 Petroleum Coke: 2/3 Polymer Resin: 1/2 starting with 12 plastic output would feedback 6, producing 12 rubber producing 24 plastic // feedback to 12. As for the title of "Best Alternate Recipe In Game For Steel", that is debatable. The resin recipe is more efficient than the default, but you get more out of your oil using heavy oil into diluted fuel into recycled rubber/plastic (+ residual rubber). In the early stage I would recommend using your limited oil nodes for plastic production as it is required for computers, super computers, circuit boards and a bunch of other recipes. Turn all your Heavy Oil Residue into (diluted) fuel. Diagram Daniels Satisfactory tool Heavy Oil Residue and residual rubber. Every unit of crude oil will produce 3 plastic or rubber. So if you needed 900 plastic and 1800 rubber, you'd need 900 crude oil and have 2400 fuel (and 300 rubber) to work with. So Can anyone tell me the most efficient thing to put in that sink. I see that you get 20 hor from rubber and 10 hor from plastic. IS there a reason why you should have more than 2-3 plastic makers. 375 heavy/resin. then you turn that hor into fuel using the diluted fuel recipe (or the packaged diluted fuel if you have not unlocked blenders yet). This is a subreddit for the game Hey guys firstly I'm well on the way to recovering, this is a video that I had almost finished prior to getting ill so thought I should present the video fo Yeah but it's worse when you consider the heavy oil can be turned into fuel to do the recycling loop. 3 belts are used. But like Related Satisfactory Sandbox game Survival game Gaming forward back. How many water extractors per refinery. 6x 30 / min. I should also note that the heavy oil residue -> packaged diluted fuel is also the way to extract the most fuel from a single oil node as well. For example, smelting ores away from the main base is recommended in Satisfactory as raw ore takes too much space and makes the base size quite massive. Main navigation. I drop in a few stacks of rubber or plastic to get it going and it just slams along nicely after that. Most efficient Rubber and Plastic production 900/900 - ultra compact version. the excess polymer residue gets turned into rubber, and then that rubber may be recycled into plastic if you wish, using some of the fuel. I didn't have diluted packaged fuel, but that is the most efficient, doing it over Heavy Oil resedue. Learn about unlocking oil, refining processes, alternative recipes, efficient production setups, and blueprint designs. My first oil plant tends to have 2 to 1 plastic to rubber Automate Oil in Satisfactory like a PRO and beyond! From simple setups to over 9000% of efficiency. From there you send the fuel into a loop of recycled plastic and recycled rubber (or leave it as fuel) as is needed for the rest of your factory. . Plastic standard and residual plastic are a permanent horror when it comes to resource efficiency. User account menu. power consumption 3692MW Output: * Plastic 900 * Rubber 900 This BP is designed to maximize plastic and rubber production with lowest possible amount of crude oil. The crystal is also decent, but uses slow production and quartz. Alternate: Recycled Plastic: 6x 30 / min. 3 refineries make plastic straight up and 3 make rubber. When focusing on Plastic production, pay close attention to the Plastic recipe and refine it using the most efficient methods available. Polymer Resin is a solid byproduct derived from the Crude Oil refining process. Knowing where everything is makes the player's life much easier. Currently I'm using the byproduct in production chains and don't have any left over. An example: You have 30 Plastic and 200 Fuel aviable. Input: Crude oil 600 (1 pipe) Water 2000 (4 pipes 400 + 600 + 600 + 400) Max. There is the Satisfactory Tips Website with lots of factory layouts. ANSWER. You should check his stuff out. 51 machines = 9 machines @ 100% + 1 machine at 51% A Subreddit for Satisfactory enthusiasts. Then use that to make fuel, and then use most efficient with oil is still the diluted fuel to standard turbo fuel recipe. If you're just starting on oil it may be a short while before you can unlock Fuel Generators. Plan production lines, resource flows, and efficiency for your ultimate factory layout. 0How to build a Plastic and Rubber Factory in SatisfactoryUnlock the fu From there, for every 3 pieces of output that you want as plastic instead of rubber, move 1 fuel from Recycled Rubber to Recycled Plastic. You thus need max fuel, because 1 fuel = 1 product, and whatever you can turn into rubber from the resin is a bonus that gets added to that. Producing plastic efficiently can significantly speed up your factory's growth to make plastic and rubber you want to maximize your hor production from oil using the hor alternate recipe. Do I have any other options for efficient loops besides just feeding oil into Making heavy oil residue, turning into diluted fuel then turning that fuel into rubber or plastic with recycled rubber/plastic is the most efficient way to make _everything_ that uses oil. A Subreddit for Satisfactory • c = Crude Oil • poly = Polymer Resin • h = Heavy Oil Residue • f = Fuel • p = Plastic • r = Rubber Assuming a pure Oil node in the game, such as Oil, and with Recycled Rubber, your yield is about 1. It is designed to use just one pure oil node to produce 900 rubber and 900 The Oil -> 3x (Plastic or Rubber) setup is pretty well known by now. Production planner Power planner . My understanding is that the most efficient is Oil -> Heavy Oil Residue -> Residual Fuel -> Recycled Plastic and Rubber. All trademarks and registered trademarks present Assuming one produces as much Plastic as Rubber , a recycled setup would output as much plubber as the fuel used (counting the plubber used as input); there's a 1:1 ratio between the Fuel and plubber in this regard. You'll need plastic and (I think) rubber to unlock it. Satisfactory: Best Early Game Factory Layouts. Alternate: Recycled Plastic (30 / min) 6x Rubber (30m³ The assets comes from Satisfactory or from websites created and owned by Coffee Stain Studios, who hold the copyright of Satisfactory. 4 sulfur for 6). Once started with just 1 stack it directly converts fuel to plastic. To answer the question the most efficient to produce power would be to turn the crude oil into Fuel and either sink or turn the Poly resin into plastic. 12. It's a good starting point for a discussion, and I'm proud to offer it for other players for consideration. This recipe is WIDELY accepted as the most efficient method for producing plastic and rubber. I made 2 circuits like that, one for rubber and one for plastic. It will produce more rubber, than plastics. 8 sulfur for 10, vs. Love that your Iron drills are "Fe" -- not sure how you would list Caterium seeing its I've also read some people suggest just rushing tier 7 and then focusing on clean factories, so once I finish my rubber/plastic one I was going to change my focus to that and just let it run overnight while working on space elevator and manual crafting other components. Turn all your byproduct polymer into rubber. (Building ratios at bottom of post. 100% EFFICIENT PLASTIC AND RUBBER DESIGN ( with Petroleum Coke bonus ) | SATISFACTORYInterested in more designs?Steel factory:https://youtu. Now in U6, we can only craft rifle ammo with smokeless powder (as opposed to black powder from U5) through which we need more heavy oil. While nuclear is certainly the most bang for your buck, I just don't want to deal with the waste. I'm not producing a ton of plastic and rubber though because of that (160 plastic and 80 rubber/min iirc. 300 oil added : production x2 (par défaut) = 900 plastic, 900 rubber Here are some tips if you want to get your hands dirty with a lot of the math: don't take the gamepedia's values for optimization. This is a subreddit for the game developed by Coffee Stain Studios currently in Early Access. I’ve done truck routes that are mostly dirt except for short stretches over obstacles. Sign In; Menu toggle. 78 refineries making 1066. This is the most unbiased way to scale resource rarity imo. Satisfactory helper to calculate your production needs. I quite like doing the myself tbh. Best PLASTIC and RUBBER Recipe - 5x your PRODUCTION with this SETUP in Satisfactory 1. I can also recommend some playtroughs on YouTube like ImKibitz or TotalXClips. Modular Engines 5x5 1/min iron/rubber ONLY. The following shows different ways to produce 1 Rubber / second, or 60 / min: Weighted Point is the weighted consumption rate, which is calculated by: (resource consumption rate / maximum extraction rate) * 10,000. 600 plastic + 300 rubber is viable, for The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. 875p/m - Plastic, Rubber, and Caterium Ingots input. min and 2 rows making residual rubber. Thank you so much! Just about to build my plastic/rubber factory and I was struggling to plan it all out. Reasons for that: easier setup (less math involved, 9. Compact 228m³/min Turbo-blended-Fuel-Factory. Or things made with them at least. Early Compact Factory - [Plastic 120/min] + [Packaged Fuel 50/min] - NO MODS. Suggestion: instead of presenting individual summary usage pages, it would be 100x better to create Efficient Plastic and Rubber Refineries Satisfactory Update 8 (Livestream)Read More Below Today we're building working on the blue crater oil facility in Sat The most efficient way (which will also start up on its own) is to replace the residual rubber recipe with residual plastic and feed it into the recycled rubber production. Once internal storages are full, ratio will be keep in 1:1, so it will produce exactly 150 rubber and 150 plastic. If you get some alternative recipes for recycled plastic/rubber with heavy oil residue and diluted fuel, Related Satisfactory Sandbox game Survival game Gaming forward back. Since Satisfactory map has finite amount of resource nodes, But since the map has abundance of basic resources, it is more efficient to use those. Requires the alternate recipes for HOR, the recycled outputs and diluted packaged fuel, and it takes quite a bit of resources to build The most efficient production route involves several recipes as shown in the above Plastic is a mid-game item refined from Crude Oil commonly used in Computers and other advanced items. In addition, heavy oil produces fuel for jetpacks. I have to also re-set up my Rubber and Plastic production. Originally The 300 Oil to 900 Plastic (or Rubber) is the way to go. In Satisfactory, power is the single most important resource you can have. 5 * fuel and 3. So most powerful recipe is Caterium computer. Pages that were created prior to March 2023 are from the Fandom Satisfactory Wiki. Compact sorter 10 mixed inputs 10 sorted outputs. nlw wrsloak ccsekjk xcgj dhkclc napzc pyezxud afuivdjx nalxg urjj