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Skill expert 5e reddit. I wanna use hand crossbows and… Skip to main content.


Skill expert 5e reddit This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! The Expert is described as “a master of certain tasks or knowledge, favoring cunning over brawn” and they must be able to speak at least one language. Taking Skill-Expert at 1 as the CHA half-feat. Thoughts on Skill Expert feat 1 skill, 1 expert 13 (Rogue 10); Skilled feat And as much as we may wish otherwise 5e is ultimately a combat-focused system unlike something like say Call of Cthulhu where you have more rules to skill checks beyond "roll die So if you want all 3, your best bet is to take the Skill Expert feat (gain a proficiency and an expertise, doesnt have to be on the same skill) and one level in rogue for expertise on two skills of your choice, giving you 3 total skills with expertise and a proficiency to throw at another tool or skill (I recommend insight, for a high Charisma character). The Practiced Expert feat from the Feats 2020 UA grants expertise in one skill. Right now, I have the expertise in Stealth and Perception. They just get it 1 level earlier now. Since last patch they also changed lvl 3 lore bard skills and you can choose any skill you want not arcana, sleight of hand and intimidation. I consider it a boon to the game as a whole. My suspicion is that it has something to do with 5E’s system having way more ways to break bounded accuracy in skills than it does for attack rolls or saving throws. Becoming an expert. The skill you choose Skill Expert Feat 5E Guide. Between the extra skill from Half-Elf and the extra 2 from Beguiling Influence - and Skill Expert - you’ll have a ton of skills, but not so many that no one else in the party gets to do anything. If I want my character to be an expert at something I basically have to play a rogue or a bard in which case my character is an expert at a lot of things, or I have to play a human to take a feat, or just let my character be bad at their skill until level 4 where I can loose out on an ASI in my class ability to just Skill Expert Pros: half ASI feat, 1 extra skill and expertise in one skill that have proficiency. I guess if you're a Dwarf Squat Nimbleness for the extra movement might be better than Crusher. As for weapon stowing, we’re all relatively new aside from one player and as such, don’t really follow a lot of the specific limiting rules like having to draw/stow weapons as a bonus action Get the Reddit app Scan this QR code to download the app now. I intend to shove then grapple a lot with this character and no skill is better or worse for a particular class unless that class has a feature that uses it the universally good skills are Athletics/Accrobatics (athletics allowing you to escape stuff easier, acrobatics used to avoid falling prone in certain scenarios and escaping grapples as well) perception, investigation, stealth, survival, and medicine Skill Expert 5e Interactions. Gather your party and venture forth! In tabletop if something gives you overlapping proficiencies they let you change it to any other skill. Still, there is only one hard rule to remember with this feat: You can only add or multiply In addition to the skills you get the background you select also determines what actions you take will grant inspiration (25xp + 1 reroll of d20 for skill checks for future use, up to 4). Tactical Assessment. Still, there is only one hard rule to remember with this feat: You can only add or multiply Choose one skill in which you have proficiency. Skill Expert is lower value on a Rogue because they already get Expertise in two skills at level 1 and two more at level 6. but is there anything like that for learning skill proficiency in RAW other than taking a feat such as Skilled or Skill Expert ? Yes, in the DMG chapter 7 specialized training can be an alternate reward at the end of an adventure instead of treasure. You can look up the specific triggers that have already With the skill expert feat becomes a (1 - 0. Skill checks are basically the main way for Martials to really interact with the story and game world outside of combat New skills aren't so easy. That leaves what? Heavy armor master and Skill Expert I think. You may be confusing the Fighter/Paladin (maybe Ranger) Dueling fighting style that does add +2 damage to single handed weapon attacks. Get the Reddit app Scan this QR code to download the app now. View community ranking In the Top 1% of largest communities on Reddit. . Since a feat replaces two +1 ability score increases, it's fair to say that a single +1 ability score increase is worth half a feat. The only difference I can see is how crossbow fighter allows you to use the same hand crossbow for both attacks, allowing you . Outside of Tasha’s, actor can be useful if you want to be sneaky in social situations. Tools honestly don't get used barely ever so it's not worth getting them generally unless you play in a game with homebrew rules to use them. Since you are at an 18 str you will either want to skip it, or pair it with another half feat, slasher would be a good candidate here. Rather than trying to make skills in to things they are not, 5e has advantage for a reason. In essence, making skill expertise a much lesser version of reliable talent. I'm confused on how crossbow expert is seen by many as broken. Things can get a little hairy with this feat, as there are a lot of class features that boost your skill levels. Or check it out in the app stores     TOPICS Keeping concentration is the name of the game for spellcasters in 5e Skill expert. Choose one skill in which you have proficiency. For example, if I took a Changling NPC from ERFtLW, it already has 5 skills in its statblock; if I made that NPC into an Expert Sidekick for my group, RAW apparently says it gets another "5 skills of your choice" from the Expert Sidekick rules in TCE. An individual doesn’t need to be good at all skills. Then you should always have two main focus in combat: If you don’t want to expend valuable resources, just activate your astral arms and start grappling and shoving people around at 10 ft distance. Skill expert can get you another skill and another expertise, good if you want to be more of a skill monkey. Reply reply Skill expert without question. It seems like it's kinda just two weapon fighting but a bit better. Hello everyone! I guarantee you that Skill Expert is going to feel way better in the long term with your campaign. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. With that in mind, you get massive bang for your buck from feats like Skill Expert (half-feat), Skilled (full feat), Squat Nimbleness (half feat for small races), or Prodigy (but it's just worse than Skill Expert) that give you extra skill proficiencies. Quick Study Observant +1 Int or Wis Gain 1 skill (limited to 3 choices) or gain Expertise in that skill if you already have it. You can get expertise through the Skill Expert feat from TCoE, Imo it's good that 5e skills have some overlapping design with a lot of different abilities to back up a lot of them. Still, proficiency will add 2 to 6 to your skill, while the ability will never exceed 5 without magic items (and will most likely hover around 2 or 3 unless it's your main one). I wanted to try and get some more flavorful feats so I'm not just 100% combat, and was planning on Skill Expert for level 6 to get some out of combat utility, and probably dump the +1 in Wis or Cha. 5 martial, save for maybe the martial adepts. Here are some questions to consider when you're deciding. Skill Expert to get an extra skill and Athletics expertise for grapples can be good I guess. bonus) or feats like Observant that increase passive skill score. But the Academy example Patron in TCoE offers the added benefit of being able to train a Athletics is a combination of Climb, Swim, and Jump skills from 3. VtM 5e skill specialty question. The skill you choose must be one that isn't At least 5e characters don't need to make multiclasses dips from obscure splatbooks in order to attack multiple times while moving more than five feet. Skill Expert is far and away my new favorite half feat. I like blade singer, if you can't get the hand crossbow profiency from racial start as a fighter for level one (pick up the archery fighting style, and later down the line get fighter 2 for action surge) then go wizard bladesinger, their multiattack at wizard 6 allows you to cast a cantrip and make 1 weapon attack as an action, combined with crossbow expert allows you to: cantrip, shoot and Skill expertise is already the primary way in which characters can reach an "auto-success" level with a skill, and represents the high level of training/practice at which failure on a nat 1 would feel particularly bad. Log In / Sign Up; Advertise on Reddit; Shop Collectible Primal Knowledge: Pick up insight, its a decent social skill, were hardly a skill expert but this is pretty decent. But the Academy example Patron in TCoE offers the added benefit of being able to train a At level 4 get Skill Expert to round up your WIS and setup yourself for success with expertise in Athletics. Cons: Uses up one combat maneuver. BG3 is the third main game in the Baldur's Gate series. You can choose to spend one Ability Score Improvement to become an expert in a subskill. Expand user menu Open settings menu. Skill Expert is a good feat choice for any Shield Master character. Only 1 extra skill. In any case today we’re going to be taking a look at skill expert feat dnd 5e. Get expertise in a skill, another proficiency and +1 to a stat. Open menu Open navigation Go to Reddit Home. 5e didn't care about skills as much as combat, what with how few mechanical benefits you get outside of specific modules Slasher or Skill Expert. Finally, you double your proficiency bonus in any skill in which In Xanathar's Guide to Everything, we have the Prodigy feat which gives a skill proficiency and a few other things, but can only be taken by a Human, Half-Orc, or Half-Elf. Generally these follow the theme of the background, such as crafting/repairing things for the artisan. This article will be focusing on those feat options for gainin Skill Expert 5e Interactions. Or check it out in the app stores     TOPICS D&D 5e I feel like it is. Keen Mind +1 Int Gain 1 skill (limited to 5 choices) or gain Expertise in that skill if you already have it. While checking it out i saw the practiced expert ua feat, and since im currently playing dragon heist with as little homebrew or ua as possible i began wondering "can i spam skilled expert?". If you have an odd Str score to start with, you will have normal Str progression while also getting expertise in Athletics to more consistently win that shove battle. 55 2) or a 69. In addition to the skills you get the background you select also determines what actions you take will grant inspiration (25xp + 1 reroll of d20 for skill checks for future use, up to 4). I have a new character i recently introduced, mostly fighter with some ranger (made a gunslinger) and took expertise in insight, mostly flavor to play up being a quick draw and knowing peoples Gaining skill proficiencies and expertise is also excellent. Languages shouldn't be an issue either really. That said, I'd opt for Skill Expert or Fey Touched over it on any character that already has good bonus action utilization (bards, rogues, monks, etc). It also gives you proficiency in any single skill of your choice. Start with 2 free skill proficiencies (alternately, start as a variant human or custom lineage & take the Skilled feat to start with 4 free skill proficiencies). A PC must be at least Level 8 to become an Expert, and Level 16 for Legendary. In Tasha's Cauldron of Everything, the feat Skill Expert Get the Reddit app Scan this QR code to download the app now. Feats: Skilled (any 3 skills), Prodigy (proficiency in any skill and expertise in 1 skill you don’t have it in) Cleric – Knowledge – 1 level (Blessing of knowledge gets you the last skill so just be sure to leave arcana, religion, nature or history for last and that’s it) All 18 skills have proficiency and 3 You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice. Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. At level 1, the expert gains proficiency in Dexterity, Intelligence, OR Charisma Lvl1 cleric with wisdom domain can pick any 2 skills from arcane, nature, history, religion even if he doesn't have proficiency. VTM I'm trying to create a thinblood auto mechanic, but I'm not sure of the skill. However, the Skill Expert feat grants a stat boost, a proficiency, and expertise in an already proficient skill. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Rune knight fighter with unarmed fighting style. 4 skills from rogue base, 2 from scout (nature and survival), 2 from background, 2 from race (Half-Elf), 1 from bard multiclass, 3 from lore bonus prof, 3 from skilled and 1 from skill expert. 75% chance to beat that. If you want to eventually grab Great Weapon Master, then go offensive and get Slasher. We are playing a loosely connected series of 1-shots based from Journeys through the Radiant Citadel, Candlekeep Mysteries, and Keys from the Golden Vault, and I took Shadow Touched from Variant Human and Skill Expert as a free feat (we were all given a free half-feat at level 1, but not allowed to apply the ASI). -does not apply to persuasion Taking the skill expert feat, to gain expertise in medicine, and also a valuable score increase Taking the healer feat, because 1d6+4+1dX non-magical healing per short rest for the whole party is great Due proficiency in herbalism kit, the character is able to create healing potions. Log In / Sign Up; D&D 5e I feel like it is. With Skill Expert, I'd be able to give myself expertise in Athletics, which would then make me excellent at shoving and grappling. "Rogue feels bad now! Nerf Ranger and Bard!" Also Bard had Expertise in 5e and it wasn't a problem. Skill expert is nice for athletics, but only if you are making use of that +1. Levels 1-3 Athletics Proficiency + 16 STR is more than "enough". I like HAM but Crusher is better. Or check it out in the app stores either be a brawler pirate or a marksman pirate, and I had the idea gunner monks are a thing, can you make a dnd 5e pirate who is both a brawler and a marksman? Asi at 4 go skill expert feat, get +1 to con, proficiency in persuasion (for View community ranking In the Top 1% of largest communities on Reddit. It's basically a free brutal critical for rogues using piercing damage. Unfortunately the Medicine skill is taking one for the team a bit here, since balancing a skill check vs some sort of healing probably wouldn’t be too difficult. Still, there is only one hard rule to remember with this feat: You can only add or multiply Just for fun - there are 18 total skills in D&D 5e: Play as a half-elf. Be a v. When compared to Skilled Expert, Keen Mind and Observant look to be the same feat, but are more limiting. Stealth is the only big thing were looking for here as along with Perception its the most common used OOC skill at most tables. 1st Level (Barbarian 1) Skill Proficiencies: Take Athletics and Survival, the first skill helps us grapple and I grabbed Sharpshooter and Skill Expert. I wanna use hand crossbows and Skip to main content. I'm wondering if there are other skills better suited for my expertise though? A very long time ago, I saw a post on this subreddit that discussed half-feats (feats that give +1 to an ability score), and listed them out. Rogue and Bard get several, Ranger gets one via Tasha's variant features, and there are two feats you can take to get Expertise in a skill: Skill Expert (Tasha's) and Prodigy (Xanathar's, only for humans and half-humans) The Prodigy feat will give expertise in one skill for Human/Half-Orc/Half-Elf. There a description I'd probably go with skill expert, but also bear in mind that the difference between a +4 and a +5 to dex will be impactful but can be offset by certain feats and choices, not to mention that because of bounded accuracy, the difference between +4 and +5 won't be super impactful. Holding your breath is 1+con modifier, not a skill check. Observant is also really nice because you can get massive passive Perception/Investigation if you have Expertise in either; it's also a half New skills aren't so easy. Or check it out in the app stores   Skill Expert. If Hello adventurers! Welcome to my spellbook and thank you so much for checking out the 78th episode of our feat series. At every even level a PC can increase one skill up one rank. Skill Expert 5e Interactions. I want to take a feat that gives +1 to constitution since I'm sitting at a 13. However, to ensure that skill proficiency matters, I run it a bit differently in my home games. skill expert vs observant; skill expert vs skilled; skill expert vs prodigy; 1Q: Is there a feat that gives you expertise? 1A: Prodigy is the racial feat available only to Humans, Half 5th Edition i just turned on my laptop that i havent used in months and opened the bookmark folder i have full of dnd resources. This is a party based game. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Get the Reddit app Scan this QR code to download the app now. Some subclasses give advantage to specific skills (which is as good as adding prof. Telekinetic and telepathic can also give you some spells/utility. I thought Craft would work, but after reading it I'm not certain. This can take the form of inspiration, a feat, or a new skill proficiency. Personally I would go: sentinel at 6, str+2 at 8, res:wis at 12, shield master at 14, lucky at 16, tough at 19 Skill expert for that athletics expertise (and a +1 con) is quite tempting and pairing it with the Grappler feat and Grappling Strike is a great idea. Not to mention other skill-related class features like Reliable Talent. Just for that alone, 5e martials feel better to play that practically any 3. Or check it out in the app stores 5th Edition Trying to decide which feat is kinda better to take for my skill monkey wizard. So my modifiers are +11 and +10, respectively, with my Passive Perception at 20. Any martial character over level 5 can make 2 attempts at it per round and it's gonna be a skill check that they'd have probably a +7 to +10 bonus over their opponent (assuming martial vs mage). Take Agonizing Blast as one invocation, and Beguiling Influence as the other, for 2 bonus skills. At least 5e characters don't need to make multiclasses dips from obscure splatbooks in order to attack multiple times while moving more than five feet. For a long time I used this post as a quick guide when looking for a half-feat to increase a certain ability score, but it only worked for so long because it only included feats from the PHB. Pick up Skill Expert for Athletics Expertise at Level 4. Not really sure what you’re asking! For any skill outside of your main stat, proficiency is probably needed to give you more than just +1. With the +1 to any stat, a proficiency, and an expertise (in something you're already proficient in), it's so good at cementing whatever you want your core character concept to be. Sitting on two odd scores for a few levels doesn't help you at all. Cons: Uses up one ASI that could be spent on something more effective. 5th Edition I'm building a Goliath Rune Knight for our upcoming campaign. I put it on my armorer Artificer and oath of the crown paladin and it's nice to help round off my spellcasting stat and get an unlimited use for my bonus action. So if you want all 3, your best bet is to take the Skill Expert feat (gain a proficiency and an expertise, doesnt have to be on the same skill) and one level in rogue for expertise on two skills of your choice, giving you 3 total skills with expertise and a proficiency to throw at another tool or skill (I recommend insight, for a high Charisma character). They don't have Expertise - only Rogues and Bards can get Expertise (or an equivalent with a feat) and you cannot have Expertise with a weapon - only skills and tools. bonuses would be really broken. Plus your Dex is already hella good without proficiency in stealth so unless you roll terribly, stealth shouldn't be an issue. The Feats for Races UA offers a couple feats for Tiefling/Forest Gnome/Half-Elf that grants expertise. Another proficiency, expertise (put it in arcana) and +1 to any skill of your choice (usually int or wis) Aaracokra Eagle Totem Barbarian. Rage, grapple someone with Advantage + Expertise, then fly straight UP using your enhanced Barbarian speed. How often do you roll dex saves vs skill checks? In my games, skill There was an old Unearthed Arcana called Feats for Skills that I think was the basis for skill expert, only every skill had its own specific feat with a bonus attached. ). We’ll discuss in depth the pros and cons of the first three, Human: No damage boosts, but you can get Skill Expert in a DEX or WIS skill at level 1. It seems like a logical step for characters who want to master more than one area of expertise rather than taking the Skill Expert feat and getting another proficiency and expertise in a skill your have proficiency with. The Feats for Skills UA offers a different feat for each skill, granting expertise. Pick up the skilled and skill expert feats. Proficiency increases naturally as you progress, but boosting stats via ASIs for skills specifically is pretty ineffective. With invisibility spell becomes a (1 - 0. Or check it out in the app stores D&D 5e For context, I'm playing a level 3 Wood Elven Phantom Rogue, Skill expert: round off whatever score you didn’t boost with resilient, Feats: Skilled (any 3 skills), Prodigy (proficiency in any skill and expertise in 1 skill you don’t have it in) Cleric – Knowledge – 1 level (Blessing of knowledge gets you the last skill so just be sure to leave arcana, religion, nature or history for last and that’s it) All 18 skills have proficiency and 3 Sidekicks seem to be a pretty varied bag, so far that I can see; some combinations are very OP, some not-so. You must be proficient in the category and rank 1 in the skill before specializing. So with Deft Explorer, I'll have expertise in two skills. VHuman Barbarian with Skill Expert, at higher levels you got around +19 to Athletics with advantage; probably the best build for just grappling, for something that wants to also be good at grappling is probably a Rune Knight with Superior Technique along I think it's pretty good. Great for role play. So right now my Wis Save is at a +1, and it hasn't been a problem, but I have no idea when would be a good time to get Resilient (Wis). The UA skills each had an extra effect, but that might be Go Skill Expert, bump your Con to 18 at 4, then pump your Str to 18 at 6 and max it by level 8. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG I'm playing an Conquest paladin with shield master and thinking through my next feat choice. Skill expert: Pros: -always active -can use asi on different ability scores such as con -gains an additional skill proficiency on top other bonuses Cons: -Is mathematically worse than rolling with advantage unless level 13 or above. This doubles the effect of the skill ranks for that skill (+2 instead of +1, +4 instead of +2, etc. You can only become expert once in a skill. Which i actually, i don’t know man i feel like this and the pre-existing feat skilled are going to be bumping into heads with each other and i think skill expert most would agree is Get the Reddit app Scan this QR code to download the app now. Next turn, fly 50+ft UP, then use your Eagle Totem bonus action to Dash another 50 I'm looking to build the strongest character using a free lvl1 feat I was given, xbow expert. 45 2) or a 79. Applying poison to a weapon isn't a check, it's an object interaction action. If you want to set up for being able to grapple really well, then get Skill Expert and look at Tavern Brawler or something that will give you a good bonus action that fits your A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Hope this helps. There are three feats that grant skill proficiencies, Skilled, Skill Expert, and Prodigy, as well as a handful of feats that grant non-proficiency bonuses to skills. Having radically high Survival (tracking, foraging, navigating), Perception or Stealth can make your PC someone the party defers to on your area of expertise. The rune knight gives you advantage on checks with Giants might same as barbarian rage and the runes offer a ton of in and out of combat utility. It all depends on where you want to go with the build. Pros: Part of a class feature so doesn't conflict with any other progression choice. We'll be playing through Rime of the Frostmaiden, and I'm super excited. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Stacking prof. I think it's pretty good. the Baldur's Gate series. Get app Get the Reddit app Log In Log in to Reddit. Those that do wish to learn something new have two options, multiclassing or feats. The skill you choose must be one that isn't already benefiting from a feature, such as Fey Touched and Shadow Touched get you some more spells to cast 1/day without burning one of your limited spell slots, Telekinetic gives you something to do with your bonus action that isn't burning a spell slot on Hex (potentially shoving an enemy out of your face so your Eldritch Blasts aren't at disadvantage), Skill Expert might be useful if I'm playing a level 12 Rogue and I get to choose a feat, I'm picking between Resilient, Skill Expert or skilled. Custom background gives you 2 free skill proficiencies. human or Half-Elf I personally prefer half elf. I feel like Skill Expert will unlock a lot of fun with shield master, but Crusher adds a lot as well. Ofc, there are other methods to make skill go above expertise bonus. Skill expertise is already the primary way in which characters can reach an "auto-success" level with a skill, and represents the high level of training/practice at which failure on a nat 1 would feel particularly bad. r/3d6 A chip A close button. 5 Combining Get the Reddit app Scan this QR code to download the app now. Edit: They also get 4 skills and the most useful tool for free, which gets even better with the changes to tools since you can Expertise Sleight of Hand and benefit lockpicking tool. Medicine expertise let In 5e D&D, most characters will start with a handful of skill proficiencies from Race, Class, and Background and never learn any new skills over the course of their career. Take to tavern brawler and expertise in athletics as you level up since you get extra feats. my stats are Str 11 Dex 20 Con 14 Int 16 Wis 11 cha 10 For me personally this is a big problem I have with the skill design in 5e. The half-orc and Dragonborn specific ones seem kinda bad as Trained (=Prof), Expert (=Prof+2) , Master (=Prof+4), Legendary (=Prof+6). Log In / Sign Up; (D&D 5e) tabletop RPG ruleset. For Expertise in skills, you could do something like UA did and have skills that go "gain 1 CHA and become proficient in Intimidation, or get expertise if you are already proficient" for each skill. Primal In any case this is what I would consider a truly optimised Barbarian Build in 5e, hope you enjoy playing it and if not, I A lot of people who play 5e seem frustrated that the proficiency bonus is so meager in D&D 5e. For example, my level 18 Artificer has a +15 for stealth with a Dex score of 14 thanks to Skill Expert and a Luck Stone. 5 Perception is a combination of the Spot and Listen skills from 3. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. Anyone have opinions on what I should do next? View community ranking In the Top 1% of largest communities on Reddit [5e] If I choose the "skill expert" feat, gain investigation as a proficiency, can I then choose investigation again as my expertise? comment sorted by Best Top New Controversial Q&A A very long time ago, I saw a post on this subreddit that discussed half-feats (feats that give +1 to an ability score), and listed them out. Resilient (Dex) vs Skill Expert . 5 Investigation is a combination of the Search and (arguably) Gather Information skills from 3. If you aren't multiclassing or taking a Feat like Skilled, Prodigy, or Skill Expert, there are few ways to gain a new skill proficiency. The skill Expert feat allows you to increase any ability score by +1. Bards on the other hand must take expertise in a skill they are proficient. A character that is grappled must sacrifice their entire turn to repeat this same check to attempt an escape, so a mage would in turn have a -7 to -10 . bcwwg eefknm ajskm rtlbm gnvd esc left rrdtb sedwysxd lbkf