Hoi4 best resistance template They also usually tend to be the most efficient because of their comparatively low cost. 5 Sup vs the 2 of cav, so more incremental gains from MP companies, half the manpower cost (more like 2/5ths), and hardness to decrease damage from resistance. Then put some early research into tanks and motarized. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. Design: The basic inter-war armoured car. Keep in mind that army XP is better spent on doctrines and army spirits unless you have that maxed out. 407K subscribers in the hoi4 community. Mountains, rivers, and swamps are your best friend. Park them on a tile in the Agean and you get shore bombardment from about Thessaloniki to Istanbul. 1 armor to increase your capability and adequately curb stomp anyone foolish enough not to build a counter to your template. The single battalion templates are extremely efficient in army xp costs, and have great IC per suppression. Best strategy to stop resistances is build a division template with loads of cavalry, atleast 10 cavalry regiments with military police support company. Focus on mountain division, i like running 8inf /3 art. Armored cars and tanks are even better at suppression, but obviously also a lot more expensive, so that only makes sense if you have a huge stockpile of them. First off I would recommend a lvl 10 port in Hubei so the supply goes directly there, so do 't really need to bother with logistic companies early on, do not attack until you fully escalated the Marco Polo incident otherwise China will get rid of it's debuff, but do not do ichi go, it's a great way of getting destroyed by a good USA though. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile). if you don't feel like making tanks, or can't for some reason, then they're the way to go. Mountain 50, Hills 70, Marshes 50, Jungle 60, and Urban 80. Try to get some support arty and 10-20 width cavalry divisions. Jun 30, 2021 · Best for initial takeover of high resistance areas if you care about manpower losses and have industry to spare = max AC + MP #10 Showing 1 - 10 of 10 comments As title says, I’m looking to do a Historical Greece run. But the rational answer is to add support anti tank companies to your infantry templates. May 21, 2023 · Why this Template is Great: Is perfect for attacking and defending vital choke points. I don't put any tanks in front of the Stalin Line until I know the German offensive has stalled. r/hoi4 (This is for the resistance fighting garrisons, found in the occupied territories tab, right under your leader portrait) For garrisons, use a 2 width calvary (1 cav unit). Also the chart gets the optimal for mountains wrong as 27 is the strongest due to the stats in the extra 4 over combat width you fit in overcompensate for the overstacking penalty you incur (which scales, isn’t flat penalty, same reason you do 36 width on plains and hills). Adding MP is possible, but there's 5 lvl of MP. * Typically when I played MP I see these general templates: 10-0 inf. The benefit of high occupation laws is that it stops resistance really fast but at the cost of not compliance not growing or even going down. You're a country of mountains and your biggest foe is Italy. Simply add 7 infantry and 2 artillery to your infantry template. Maybe some armoured cars to get hardness, or at least a few light tanks, you should have plenty of great war and light 1 tanks from when you captured France. Move your spies that are on root out resistance around. Mar 16, 2022 · Starts off by going over how resistance works and the different ways to deal with resistance. Not too mention specially in MP many nations have specific templates that work only for them due to their specific industry/battle zones. a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. Honestly it's hard dealing with supply against AI I'm finding. The premiere cav suppression division was 5 cav + MPs. 20 width pure inf has some the best cost:soft attack and organization:combat width ratios of any template with enough defense to resist German tanks, engineers and AA are a must and support arty helps too (you only need one factory). Posted by u/Captain_Kreutzer - 26 votes and 31 comments Military police is inefficient for resistance suppression, ironically. Instead it depends more on the terrain you're fighting in, your industrial capacity, and who you will be fighting. However when looking for templates most of them are for multiplayer or are outdated. Sidebar has the new discussion. Cavalry gas the 2nd best suppression stat in the game, it’s used for your budget garrison template because it drives down resistance faster than most divisions. For Military Police to be efficient, you need a fully fledged division template including 25 Cavalry or Armored Cars for the best results. If you wanna know the best hoi4 division templates for the early game, as well as the late game. A place to share content, ask questions and/or talk about the grand strategy game… Really, there is no best. Tanks are the best. Once resistance falls off you can switch over to civilian oversight and get compliance high enough for a collaboration government. AI totally cheats on supply, had games where im against a Germany and UK alliance and they have 20 divisions per tile in Ethiopia and not taking any supply penalties and negligible attrition, while my troops are starving despite level 5 railways, level 10 port and multiple newly built supply hubs. 5 suppression. I would recommend YouTuber Bitt3rSteel for template and other beginner guides. You also need support companies. Other than that, everything is situational. I'm sick of running out of manpower as nations that have no man power to begin with (Portugal and Netherlands mainly) For the frontline units you should use (from best to acceptable): Medium TD. MP is used to add to your garrison division template, a template that is used to garrision areas with resistance (but you dont actually see these units on the map) cav or infantry is your choice, infantry has more defense so they are better for ports. . Has tremendous organizational value. Once you will be in an offensive war, you will most likely get "resistance to the occupation" which in the worst case could destroy several factories in certain states. com Jun 27, 2020 · A 1 Cavalry Template which costs 5 Infantry XP seems to be the most basic choice. The foundation of any army. Lmao I love how comments under these types of posts neglect industry and practicality. Expanding one of those countries will show the full list of states you control. Fol What is the best possible infantry template as a major nation? I’m talking about an infantry that will capture land and hold its ground. Infantry. Armoured cars and Light Tanks, especially Light Tanks, are both better though just more expensive. The benefit of building compliance is you get more manpower, resources, and factories but at the cost of dealing with high resistance for a long time. If resistance still goes up when you have military governor as your occupation law you might simply be out of infantry equipment. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon to create a I don't have any dlcs and I set it to no garrison or secret police when it gets bad. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. Full template, will SAVE you main power as suppression is done with fractional divisions. Before La Resistance you had option to supress it. Support companies are interchangeable, I'm mostly concerned about the battalions. Apr 5, 2024 · Marines in Hearts of Iron 4 offer diverse gameplay options in amphibious settings, making them versatile in unique setups. 5k aircraft, 3,678 tanks & SPGs, vs. It fits into combats It requires fewer garrison 'divisions'(the game will use as many of the template you choose as your law dictates to reach the resistance target as needed)and they take less damage from resistance activity. Some will reduce resistance faster than others, but the "better" ones for squashing resistance require more garrisons usually. Dude according to your own chart you reference doesn’t support your argument. If the other player also doesn't use tanks, the 9-1 is still the superior choice because you stand to benefit most from counterattacking attrited units. Motorized is best suited to follow your blitzkrieg tank divisions because they're fast and armored. This only applies if you have La Resistance DLC. Good luck. Cavalry Cheap industry wise, but manpower heavy Light tank Expensive on the industry side, but require little manpower Idk, I usually put 3 to 5 battallions of cavalry for a cheap and decently effective resistance suppression. Add support ART if you can afford it, but otherwise that gives you the best bang for your buck. You can choose which template will be used to supress it and the way you want to ocupy it. 20 width with engineers is ideal for defense with limited resources. Heavy SpAA. Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. So I could take the table above multiply all rows by 5 but that a little big for a reddit comment. If you arent doing tanks or motorized, do 14/4 infantry or 11/6 mountaineers/Marines. The quality of a template doesn’t really change across nations. Do you have ennough supply material? As for division templates, dogs got nerfed hard, so in the early game it's probably best to use the basic militia template and then eventually switch to either Enforcers (armoured infantry, it may be amusing to use them as normal divisions) or Heavy Robots (this needs a huge industry base, but will stop manpower from dying to resistance). Divide the width by 2 and you get the optimal template for that terrain. Then as you keep getting more tanks and trucks, keep using army experience to add more to that tank template until it’s 40 width and 10-10 or 15-5 (tanks-trucks). total Finnish losses: ~294k men, 240 aircraft, 50-70 tanks & SPGs. So these are really effective and easy templates you can use every game. While cavalry only require guns, which you will get plenty for free from the nations that capitulate. Italy plays a lot in the mountains. The game takes the suppression amount that the division template assigned to the state and then determine the number or fraction of a division needed. You don't need to remove the old one, it's just not the best beginner video you can make and I believe you can improve. The higher resistance, the more garrison is needed and the more often resistance kill a % of the garrison. Good divisions have combat widths of 10, 15, 21, 24, 27, 30 or 45. There are four nations that will face the wrath of Germany in HOI4 that will need some of the best defensive division templates in the game: Poland; Czechoslovakia; France; Soviet Union; Poland and Czechoslovakia are the first minor nations that will have to face Germany by themselves. I've been stuck between these 4 templates. Usually I take my time to perfect my divisions so I can start spamming out the divisions (for inf I go 9/2 w/ support art, eng, signal, cav recon, then later on in the game slap on support anti-tank). However that template is the best, only if all the following things are true: Air superiority If you arent using your cav template for combat fill it with Cav units. 10-0 is a pure defensive template, try to never attack with it. To be clear, by Garrison, we refer to the template you use to control Resistance and Compliance, not actual divisions that you use to defend So it does not matter what template you assign resistance will not change. Just for starters, basic infantry templates you start with are really bad on offense. I alternate between those two, recruiting another division whenever my equipment stock is high enough, choosing the better template if my AA stock is high enough. For infantry, 10 CAV/0 ART with ART, ENG, LOG, RECON as support companies. CAS does NOT care about Air Defence! Now on to some general stuff: -Cas doenst care about agility or air defence. Dec 28, 2022 · In the special forces realm of infantry templates, this division is perfect for defending mountain-heavy terrain crucial for your protection. So 30% resistance will take around 5x more manpower/equipment than 10% resistance. Never, i repeat never ignore resistances Because they could be devastating or even game ruining. Jun 18, 2024 · For those new to template building, Space Marines in Hoi4 are infantry divisions with tanks inserted into the combat portion of the template. Your garrison template isn't the single piece that'll win you wars. But they will die horribly slowly, it's not efficient. I will try that in a game and see how it works, maybe that 1. We will exclude weather for my recommendations below, as it is unpredictable, ,it depends on the seasons of the year, and it really affects the combat readiness and strength of a division without the player having a way of managing it. These will have lots of support companies to buff them. Any more than that, especially at 40, and it starts to get very unreliable. For the offense any capabale infantry template with at least some punch is enough as the Sisu and Finnish Army buffs are so powerful. Light tank and Medium beat them in cost (and also provide more resistance of resistance damage due to higher hardness). Motorized/mechanized are second best. If you want to lower the resistance all you need is to fully supply your garrisons and increase the occupation law (at the cost of more garrisons and compliance gain). Basic I'll copy the text from a previous comment on general division template design below. Cavalry templates are most efficient in terms of IC per suppression. For that, you need to change collaboration law. Using only infantry allows you to stay at 10 combat width, which offers the best organization for the combat width. the USSR 1939-44, total Soviet losses: 1. It has some utility in that it is a supply-efficient source of soft attack for frontline battalions without a better 5th option in support slots. Cavalry offers the best IC per suppression costs. Sep 3, 2023 · Best Cavalry Template in HOI4. 1 cav battion with MP on high priority for material is the best low cost template to reduce resistance. After that you'll have enough industry to go into medium tanks anyway and do a proper 35w medium tank template. Good luck playing! _____ If you have any questions or suggestions, you can ask them in the comments. After reading your posts I want to clarify some Apr 1, 2020 · 2) Once your 8/1/1 INF division template is set, you can flip those INF battalions to MTN for a useful 8/1/1 Alpini template, costing 40 Army XP and retaining most of your combat bonuses. So do 40 widths. See full list on gamersdecide. I've found that if you don't care too much about compliance, then you can set it to military governor with just basic cav block templates and MP support companies, and it does a good enough job keeping your resistance low. A 7/2 or a 9/1 will do the job without wrecking your supply situation. Itll take like . There are also more specialized infantry templates, like anti-air, anti-tank, and special forces, I am not as experienced with those and thus I recommend you look to YouTube for more comprehensive guides. Armored car 1 tales much less losses because of its high hardness and relatively low cost (vs tanks) per suppression. Superior Firepower is generally the best doctrine for all purposes, and definitely the best one if you're using infantry. Im looking for these templates, however any good tips or templates are appreciated All around template Offensive infantry Defensive infantry Motorized template Light tank template It's a niche suboptimal template that hemorrhages manpower and can't prevent envelopments. The best units for suppression are armored cars followed by cavalry. However, they display an impression of a garrison unit roaming the streets of cities and patrolling, but apart from role playing purposes there are zero uses in gameplay. Strengths: Air Attack: Prevents enemy air attacks on this division and other divisions that may be with it. General infantry can be the exact same but that will start costing a lot of arty so your regular infantry can be 10inf full focus on defense while your mountain divs play the attacking role. Uses: This is the division that, in most cases, your frontlines should be made of. So the best Mechanized Infantry template is The one you can afford. Have a nice day! Make your volunteers as beefy as possible. Yes, adding super heavy TDs to infantry divisions is "best". 408K subscribers in the hoi4 community. As a general rule for templates: Forest is 60 width, so, a 30-width-template is perfect for forest. The 1. There might be better templates but I haven't experimented with the dlc enough to tell. 2-1. I don't have the La Resistance DLC, so I can't used armored cars, but I have been trying to figure out the best way to reduce resistance in conquered areas. Defending is the main job of infantry anyways. Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. The goal is to have the lower possible resistance. Please help. Division template: Steam Community: Hearts of Iron IV. Assuming you won't have air superiority, you could also consider AA, but that will increase the cost of the division by about 12-15%. It worked immediately when I it as default. Works every time when playing germany (all addons no mods). This map really help calculate how many divisions you can fit in a province without supply problems, so lets take it as a reference point. By Blood Alone drastically reshaped the old air meta with the addition… Good Cas: With Engine 3 comes the best cas we can make. I’ve been improving at HOI4 and noticing my templates are pretty bad. after watching this incredibly informative video I can say that you are right. Love to do huge encirclements with them. By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. Along with the designer, patch 1. You should aim for 10% (as only compliance can make it lower). Haven’t played in a while (since September 2022 iirc), back then the best infantry template was 8/10 infantry battalions full support, has it changed since then? If so what is it now? Off-topic: the Finland new focus tree is amazing, paradox did a great job at making it and Finland is actually playable without any mods now A community for "Five Torches Deep" (5TD or FTD), a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. You have to consider supply effects and your industrial capacity, but those affect how many divisions you can field, rather than what templates. Early on, you can use half-sized divisions if needed. As person who aint best division builder, i think its fine, but because of recon it only mostly fits in defense. On gameplay what you want to do is have a garrison template, which has a good suppression stat, so cavalry with Military Police support is the best. Dec 11, 2022 · Using this 10-Width Infantry template is best used to guard a territory, protecting key ports and coastlines from naval invasion. Like I already mentioned, there are more options and also other good divisions that you can make, but these are to best basic ones. Cavalry is always a good choice, as they're cheap and have a decent suppression rating. Garrison template. Heavy tanks have excellent soft attack, and their high breakthrough and armor/hardness render them nearly impervious. If you get Turkey or decide for another reason not to fall back to Thessaloniki, use your navy. Use some spy reduce resistance, improve spy system and hire conseillor to reduce external influence. The best way to deal with resistance is not through your template, but through others means (compliance, occupation law, etc) In term of template there's 2 options. It depends on terrain and whether you want to attack or defend. Light tank take way less losses due to resistance activity, but they have a big cost to build them. The state's resistance will either increase or decrease to this value, and you generally want this to be below the first circle (organize resistance I think it is). Marines template. Offensive templates want to stack lots of soft attack because you want soft attack to exceed enemy defense. AH has very little industry and manpower and it seems like I can never make real progress when I go to war with Romania, Yugoslavia, or Germany regardless of which A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I added the extra supports because I read there’s “combat” with partisans, but was wondering if I should remove them. There's manpower and ic per suppression and hardness % that reduces damages. I know that templates are pretty expensive, but I always want to save menpower. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… Local Police Force is the standard one to use to both reduce resistance and reduce manpower. Increasing stability makes it harder for resistance to foment. Much more important are the occupation law the overall resistance management. The higher average armor, and overall higher hardness helps such a division be useful on the offensive; but again is an expensive investment. The 25 battalion templates are optimal in terms of manpower/equipment needs per suppression. There is also a trick/exploit where you max out the resistance in Poland and Lithuania before the war so the Germans have to walk through 0 infrastructure territory to get to your lines. Or make 9 motorized 1 artil motorized like one guy in the comments said. A somewhat more useful template, that is along the lines of a space marine template, is mixing in a fast medium tank battalion into a mechanized infantry division. Pure infantry can be useful because it is cheap to produce and uses minimal fuel. I've heard that cav alongside MP support company is very good for dealing with resistance. Oct 9, 2024 · The 18 Width Infantry Template The 28 Width Infantry Template The 42 Width Infantry Template Pure Infantry. Get 25-widths predominantly. Perfect for garrisoning Ports and Costlines. Supress resistance no longer works. Best garrison template is a full 50w CAV w/ military police if you can afford to spend the XP. Sep 2, 2023 · How to Deal with Resistance in HOI4. 14-4 infantry-artillery is good for offense when you have the resources to supply them. Since division speed is limited by the slowest battalion type in the template, you'd want to use motorized or mechanized instead of foot infantry. The game will then use that template (and fractions of it) to suppress the resistance in the occupied territory. Jun 9, 2023 · I can't even recall any scenario in HOI4 when armoured cars would be used on the battlefield instead of light tanks. Japan strategy and template (8 years war of resistance) Tried to play as Japan (in the eight years war of resistance mod) but I always get bogged down in Beijing what is a good template/strategy for Japan to beat china easily. Military police gives a buff to the suppression stat which is used to calculate how many units you need to garrison. 1: Basic 20 width "10/0" infantry. Still, if you manage to fight aggressively from the start, you could theoretically use this template until the end of the game. Cavalry. If you have the industry to spare you can slap on armored cars to increase hardness and reduce the number of casualties your garrisons are taking. Come join our Tanks are generally best used at 40W, to reduce losses and concentrate stats. Also beginning to switch my moto to mechanized. There is a Greek army focus which gives big buffs to Mountain combat. Feb 6, 2024 · Best Garrison Template for Germany in HOI4. 6 with 1942 tech). Line artillery and any mobile battalions (except cavalry) incur quite heavy penalties. Start with your infantry templates first. In the resistance bars here you'll see a bar, which is the resistance target for the state in question. 00 score wasn't whether the ressitance is growing or not after all. I used spies to create collab gov in Poland, France, and Belgium, did it once only, and results were much better - by 1941 I had average resistance of 30 across Europe, without spies doing anything, max anti-partisan, and compliance Nov 8, 2022 · Top HOI4 infantry template would be the 7/2, 20 width one. 515 votes, 75 comments. And as a bonus, check out the garrison logs. Your volunteer cap is based on division number, not battalion number. And falling back to the even cheaper basic initial template (no engineers? I forget) If necessary. I mostly play single-player so I don't know much about mp meta. When going for 40 width which might be better when you've got good industry, I'd go with 2 motorised rocket artillery, and then 50/50 tanks and motorised. What about 14-4 with support-arty, support-aa, logistic and support- medium flame tank? Maybe exchange a soldier for a Heavy tank to get some armour? UPDATE. Air superiority and close air support provide numerous direct benefits to troops on the ground, while strategic bombers can cripple enemy industry. If we chopped off the support companies, 18 infantry 3 artillery in a single template, would cost the exact same as 3 copies of 6 infantry and 1 artillery. Jun 18, 2024 · This division template (and #11 template) has the highest air attack, meaning that any bomber plane that attempts to target this division will first have to get through some of ten best air defenses on this list. A minor trying to use that same template will have basically no factories left over if they use that as their main template, meaning that you By mid 1940 I add flame tanks and logistics to all the 3 templates. Your mountaineers are the best in the game, use them. The Templates. For example, if you're playing japan, you don't have a ton of industry to make heavy tanks to try and steamroll china. Since the MPs give a percent of the total suppression of the units, and Inf has 1/2 the suppression of the cav, to make a similar unit would be a full 10-brigade inf division + MP. Same templates as anyone else, tbh. I feel like these are good divisions, but I really wanted to ask the community for tips to see if there is anything I can do to make them better. For beginners, I think an infantry template of 9 infantry and 1 artillery is easiest to manage production for. Light SpAA. It's a matter of org. The best way to deal with Resistance in HOI4 is to use the right Occupation Law in the conquered territories. While relatively simple in design, they shouldn’t be seeing too Jul 3, 2020 · 85% of the Soviet armoured vehicle park on 1. I've been trying out different templates for frontline infantry divisions and I still don't know which one I prefer. Edit: I am fairly new to HOI4 so after a fairly successful hour of conquering a nation I made the MP cavalry division. Jan 19, 2020 · Military Police Template. Their order is not important. Since all of them are important and useful for most players, we will go through some of the best division templates for all these types of Tanks. This will give you 21 combat width. If you want to incur no penalties, you'd go for leg infantry or cavalry with a few support companies. 1 armored car is 500 manpower and 60 vehicles for 2. In that regard, larger templates that use fewer support companies are generally going to be cheaper than smaller templates that use more support companies. The 1 battalion templates are optimal in terms of army xp spend. You can do the same with Marines as well. These laws will allow you to control the exact amount of Resistance that provinces have. The baseline units are the units that you produce first. If you have industry go for full template of pure horse or pure light tank with MP support. This is a Hoi 4 La Resistance Armored Division Template Guide, especially for Beginners and Casuals. Put like 1-2 factories on motarized and 2-3 on light tanks. As a volunteer force (particularly in spain) you are the tip of the spear. Try a template closer to half tanks and half mot/mech; this will give the division much-needed org and HP, while also using less tanks. 17 of a div per state. No Support, no extra Cavalry. So oddly the only time it's even worth considering is for combat units, and usually not even then (minors trying to pile up yep. A major can easily make their main defense template be a 15w with engineer, arty, and AA supports, and still have plenty of mils left to build all the planes and tanks that they want. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. What you put out there, is a solid overall template, with as much as offensive capabilities as there is worth putting into a infantry division. but if you have long coastlines you can have a few cav as a quick response force to quickly You might want to use "Military Police" support company or armored cars in your supression division (it adds a lot of resistance supression). Nevertheless, truck battalions are the worst choice, since with tanks at least you can s It's worth noting that any template can be used offensively, and pushes are possible with pure infantry alone. A lot of it comes down to industry, more than going by the situation. You are making the template more expensive if all you're using is 1 armored car being supported by MPs. What's the best resistance unit for each level of suppression or a decent rounded unit for all of them. If I had to give advice, I think you should remake this template video. ty The template doesn't affect resistance, it affects how efficient the garrison is. If you insist on not attacking, you may want some AT as a support too, to pierce Germany’s 60-70 armor mediums. Then goes over the different divisions you may want to use. When I unlock the focus to lower resistance it is too late and it can't go back down. 1. Reply reply Green arrows are ok, usually military governor is good. Medium SpAA. Comes equipped with most of the needed support for offensive and defensive actions. Ideally, add Support artillery and engineers first. It’s highly effective since, in this specific build, you’ll have 18. That has a supply use of about 1 each (about 0. What is the optimal resistance suppression template? Question What is the most efficient combination of cavalry and MP so that I don't have to spam 500 cav divisions, but still have enough to efficiently cover territories like London or Berlin? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Template 1. It is about the garrison template that you build and have. Only factor determining how many are shot down in battles is enemy AA. Compliance also grows according to the occupation law, but at the inverse of resistance. R5: I have been playing hoi4 for probably 3 years now and I’m still not sure if I use the division template designer correctly or not. This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. If you are make a copy so you dont soak up all your manpower. However they are not sustainable. Most efficient way to fight resistance is full CAV template with only MP as support. 1936 is missing from HoI4 Database of Finnish mineral production 1865-2002 and more Finland's combat casualty tally vs. I also intend to use Railway Guns and Fighters to gain bombardment and air bonuses respectively. The Mixed Roles template mixes Marines and Infantry for Combat Width 45 It's best to use units with high suppression. Some number crunchers say 15W is best (7 infantry / 1 anti air) with support companies, but they are more expensive in the long run due to # of support companies per army. For space marines you need at least a little bit of a capable industry which is true for Finland if you manage it properly. This will make its combat width 20 which is optimal for early – mid game. Since no step back came out, there is no 'best' template anymore based on combat width. What is the best Garrison Template regardless of cost or manpower? What percentage of hardness should it have for best performance? Go to hoi4 r/hoi4. That's nothing. The key is building up and waiting until Japan has pushed into China before you attack. Sep 8, 2024 · This section shows the optimal templates used to suppress the resistance effectively. Jun 2, 2020 · Would really appreciate if you guys could post some screenshots of your garrison templates that work best for you. Throw the rest of your industry towards planes and hope for the best I'd say. 1 horse for best low budget garrison without support or if you having high resistance on specific area the use one cheapest light tank you can design(don’t use wheel suspension to keep hardness). Use AT cannon 2 and 2 bombbays, add tanks for range and cheaper construction. There are a lot of factors that can lower Resistance in HOI4, but the best one is Occupation Laws. Steam Community: Hearts of Iron IV. 5M men, 3. If your industry is sufficiently capable, you could improve your template and use light tanks (or armoured cars or motorized or mechanized) in place of cavalry, this serves to reduce the manpower drain if resistance gets too high because your garrison are more protected. Otherwise, you can fiddle with your garrison template to get as much suppression as possible (fill it with cav and military police support), and adjust the suppression laws to either focus more on getting compliance (and as a result, access to factories etc) or more on reducing resistance (preventing sabotage and reducing the need for garrison In addition I have a better template that adds AA and logistics. You should be able to walk into Korea and Mengkukuo without resistance if you do it quickly. Your template isn't very good. You can select the division in the same area you select the occupation level as well. I checked out the template and it has base 130 soft attack. And there you will see compliance and resistance. With a 3 battallion template + MP as Spain I was able to tone down all resistance around Iberia with just Local Police Garrison law. Garrisons use a fraction of the equipment and men that combat divisions do. As long as your mobile battalions keep up with your tanks, it doesn’t matter too much which you use. Artillery fares better than trucks, which fare marginally better than tanks. Now ypu have to click on your country flag on top left. Edit 2: I did minor improvements to the Kurdish problem. You want to pick on type (medium or heavy, usually). In Diyarbakir I have 51% resistance(its going down) and 33% compliance, in Hakkari I have 78% resistance and 27% compliance, in Tunceli I have 54% Resistance and 25% complince and in Van 75% resistance and 30% compliance. Oct 17, 2024 · Dominating the air is vital to winning the war on land in Hearts of Iron IV. There are an extensive amount of options… If North Africa, then your standard templates will work fine. Making division templates is beyond me, and I’m very stuck to 10w infantry w/ shovels, and 20w light tanks and maybe some support companies depending on how the game is going. Feb 26, 2020 · If you have fulfilled your garrison requirements, then there is no template in the world which can reduce resistance faster. Attacking armor divisions should use tanks instead of artillery (12 tanks - 8 mot is a good template, 15-5 if you use mobile warfare doctrine). All spies are rooting out resistance. Keep your MPs upgraded. For attack, according to one youtuber (feedbackgaming iirw, who tested n 1940 fighters), it's 1x canon and 2x heavy HMG for the most efficient air attack with 3 weapon slots. Best all-around defensive infantry template in 10 INF w/ ENG. Assign that division to the territory with resistance through the occupied TERRITORIES menu. Use Armored Cars (ACs) if you can as they have 2. By itself, that would be 200 manpower and 96 IC (using greatwar armored cars) per suppression at 65% hardness. 6 radically altered naval combat and added naval terrain to the game. Occupation policy affects three things: the amount of resistance gained, the amount of collaboration gained, the amount of manpower needed (and therefore the number of divisions of the template and resulting equipment required). Armored cars are worse at everything than something else. I do wish that you could set up parameters for resistance suppression and it wouldn't take so much micromanagement, but maybe they will update that in a future release. You can remove recon and add logistics and if you want rocket arty support, and would be good tanky template. Just a small disclaimer, things change drastically from MP to Single player so idk how much of this will be applicable to your gameplay. Armored Cars. The basic, cheap, expendable 20-width 7 infantry, 2 artillery division that everyone uses in MP has almost as much as that, and it costs less than half as much to produce Feb 1, 2024 · Best Light Tank Division Templates in HOI4 There are three main types of Tanks in HOI4: Light, Medium, and Heavy Tanks. Being at war drops stability 30 points. Tanks in general are very expensive. I make separate templates just for sub-Saharan Africa, which I'll eventually used in Asia as well (if I'm going for WC). Remember to garrison your ports well as the Japanese are going to relentlessly naval invade. I've recently figured out that I'm quite poor at rapidly building up armies. Oct 31, 2024 · Introduced with the Man the Guns DLC, the ship designer completely changed the game when it comes to managing your navy in Hearts of Iron IV. Garrison divisions should usually have the highest priority as garrisons without equipment will cause higher resistance which will cause damage to your buildings including military factories which lowers your equipment production and you're caught in a spiral that What is the new best division to set to lower resistance? I’ve been using 3 cav, 2 armored car, with MP, recon, artillery, and engineers. Higher compliance means lower resistance and more access to resources, factories and manpower. For defensive templates a 9 infantry, with engineers/support artillery is a good starting point. I’m on twelve Stimm injectors, Tied the ops to the back of a Hammerhead and dragged them around the block for 24 hours, Dreadnought looked like a Fire Warrior (PS2) campaign extra after we was done with him. Personally, I would suggest discussing only 10-0 pure infantry and 12-8 tank-mot/mech as a video targeted at beginners/lowest common denominator. Therefor this template is perfect for dealing with resistance. The reason not to use MPs on smaller templates: doing so would cost a lot more support equipment. With how costly mountain assaults can be, you can ensure that your opponents bleed everything from equipment to troops when attacking your divisions in these locations, especially with the excellent defense and soft attack that comes with it. 9 update is the latest and largest update to date for md an Nov 22, 2024 · Most combat widths work now, but 30 combat widths are the best for the best effect. For the template, don't make it to complex, I use full stacks of cavalry/armored cars. Go to Occupied territories. 14-4s should have support recon, engineers, artillery, logistics We smokin ion discharge. 14-4 is an offensive template, but it's not that useful since tanks are usually a better choice. Needed suppression is the amount of suppression the garrison must provide. A good template 40 width is 14 infantry, 4 line artillery with support artillery, engineers, recon, signal, and logistics. For tanks I usually go gor 6 tanks and 4 motorised if I do 20 width. Though there are many debates about the best Garrison template in HOI4, the clear winner is a one battalion Cavalry division. Jul 1, 2020 · In this video I discuss HoI4's resistance and compliance system, including the best garrison templates, how garrison combat works, the best occupation laws, Jul 19, 2023 · Best Defensive Division Templates in HOI4. clb ymjr ocg ohwckon zqrl vsbg yrkkpt khrmv kxycg bdqblnmb