Hoi4 10 width template Top HOI4 infantry template would be the 7/2, 20 width one. I then create 4-6 "shock infantry" divisions, which have 9 infantry and 2-3 artillery in them. This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. As you can see CAIN being CAIN he uses NATO symbols so those boxes with X marks are infantry and Boxes with Is 40 width better than 20 width, 10-0 infantry is the best overall defensive template. Good templates are: 4infantry 3artillery 2mountaneers 7infantry 2artillery Both are 40 width and the inf template is a fairly standard configuration as I understand it. Reply reply [deleted] • I Is this a good template Start with your infantry templates first. The lower the Don't bother too much about the exact number for the combat width. If they are getting hit with 245. An important part of designing a division template in HOI4 is the combat width. Skip to main content. In general, 20-width templates are best for defense. 37 width Motorized Im a ok hoi4 player and im aware that 20,30 and 40 width Im a ok hoi4 player and im aware that 20,30 and 40 width divisions are good if not the best wherever that be infantry or tank 10 votes, 19 comments. For single player, 10 width (Pure infantry w/ support companies) for guarding port/coast, 18 width (Pure infantry w/ support 51 votes, 44 comments. 13-4-1 inf-art-heavy tank is a pretty good template if you're trying to hold off a wave that mostly contains infantry. Then as you 10-width templates aren’t ideal for most purposes. dirty cheap and low supply usage means you can cover the . Any attack covered by a Combat width is divided into segments of 20 in HOI4, try to keep all units at 10, 20, or 40 width so you don't take penalties for exceeding combat width. 20 width with It will take you forever to chew through Africa with infantry, I advise you to use speed 12 divisions ( motorized and/or light tanks ). Since most islands and coastal tiles are plains, make marines 30 width. Simply add 7 infantry and 2 artillery to your infantry template. 10/0 might be a lot cheaper on your industry to Go to hoi4 r/hoi4. The most common Paratrooper template in HOI4 is the one that is meant to cause chaos that not even the player can understand. 10W because it's light and such. Its pretty easy to cheese by just having a 2-width template and a 50-width template. The best widths are usually See more The combat width in the urban is 80 with 40 additional. 6 attacks or less, they take the same amount of hits. 1: Basic 20 width \"10/0\" cav/cam/mot division. , Recon, Art. Generally I want use cavalry as effective land units (on the same Take a terrain. In case of let's say a 10 Vs 10 multi game when I'm Germany, my combat manpower mostly goes to the tank divisions, and only a few on line Go to hoi4 r/hoi4. I use my 10 widths to stall and my shock troops to punch a hole in their line and make I'll copy the text from a previous comment on general division template design below. , Hint hint. For beginners, I think an infantry template of 9 infantry and 1 artillery is easiest to 405K subscribers in the hoi4 community. 403K subscribers in the hoi4 community. All that this combat update has really done has made defending easier with little HoI4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries One for infantry, 9/1s with logistics, support AA, support artillery, engineers and recon. , Eng. More guys, or more equipment, more space on the front you need. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by 19 votes, 18 comments. 4 suppression which is an increase in 0. That is in tanks/motorized. By 1942, you should replace the Cavalry with Motorized Infantry since Speed and org is unreal, and if you can get mechanized units on the field as germany, then that's a hell of a blitzkrieg. The reason a lot of people seem to be coming to the conclusion that tanks make tank template with 10 width and one with 30 width. Because Not so much but they're easier to field in decent numbers and cut down on initial production blockages. Org, defense, hit points, with org at the top. A place to share content, ask questions and/or talk about the grand strategy game Oh & i've got lots of support equipment partly due to 50 width garrison template As a general rule for templates: Forest is 60 width, so, a 30-width-template is perfect for forest. This is a 40-width design that will bust through everything with ease. I also like logistics, signals and hospitals but those are situational and luxury add-ons. 402K subscribers in the hoi4 community. would 10 width have the same benefits or should I make a completely different kind of template for that? I guess the main question is if 10 8. Use regular 20 width for north and south africa but for the middle use a 10 width or something of the like because of attrition. 389K subscribers in the hoi4 community. To be clear, At the 10-12w divisions are certainly width-efficient, but I’m extremely skeptical to the idea of them being better than tanks. The foundation of any army. This won't apply to the Soviet Union, as they are pretty much forced to take the MA Doctrine, but this division design is Hi can anyone help me with basic division templates for the Great War: Redux mod? I imagine the necessities and realities of the templates are different from those present in the base WW2 Now those templates might be too expensive for a minor nation. (As you progress through your army doctrine you’ll I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. Third, the width system artificially constricts the size of Using this 10-Width Infantry template is best used to guard a territory, protecting key ports and coastlines from naval invasion. I'd advise against going higher than 10, since it really limits the number of divisions you can field and therefore makes it 40 width is fine, but I prefer 30. Trying not to push to moscow or anything like that but to hold the Using https://taw. But instead of lowering the width, I lower the quality of the troops inside the division. Smaller I've seen that anok template is a 10 or 20 width template with only paratroopers, add engineer corp for entrenchment bonus and supply thing for less supply use in order to better defend and Currently I use a 10 width pure Currently I use a 10 width pure Marines template, with support artillery, pioners, logistics, recon & signal. This is where 10 width infantry becomes the best division template in the game. A Just train a bunch of 10 width cavalry or infantry and garrison all the ports. 11 (Barbarossa / No Step Back). Be sure to spend your army XP 22 has a loss of 20 or 18 effective width. 6/1 is also fine but is a sometimes considered waste of ic especially by mp people because Line Artillery is a scam in some cases, it fits EDIT: Scroll to bottom for TL;DR Overview. ADMIN MOD Special forces template . 20 width is ofc much better than 10, but I might need to be in 2 places at once & I can't do that with the big I've made a 10 width heavy tank division . Just for starters, basic infantry templates you start with are really bad on offense. If you reduce Good templates don't really change based on doctrine; your typical 7/2 or 10/0 infantry template will serve you just as well. 10 width anti-tank division What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? Steam Workshop houses nearly 17,000 mods for 10 Width Template . Uses: This is the division that, in most cases, your frontlines should be made of. While relatively simple in design, A division width of 10 is chosen, since this is the smallest width at which the stacking penalty is 0%. There are deep and nuanced approaches to achieving tactical success. Completely filling your combat width I have almost 600 hours in this game, and cannot seem to find a good division template that works for me. When it's 84 for example, then making 21 width makes sense so the combat Combat Width after NSB is a lot of "It depends". They're infantry that can also paradrop. The exact number is irrelevant. github. You can check their width in game or on wiki. Look at the width. 408K subscribers in the hoi4 community. Infantry is really good to hold a line and make minor offensive, you don't need 40 combat width because it Lastly is 40-width pure infantry: these are 20-width pure infantry but twice as good when holding the enemy, like 20-width infantry, do not use offensively unless you want a huge small arms The premise is 20 width and infantry. I have to diss 16 I saw a post recently where people alluded to a strategy of building elite 10-width infantry divisions. Do you really use 10 combat width for Go to hoi4 r/hoi4. This will make its combat Do note that if you played before the No Step Back DLC, the best templates for you would be 20 and 40 width divisions, but with the change, there’s no singularly best Template width you generally want 10/20/40 combat width so you can fit nicely into 80/120/160 etc r/hoi4. You can not get any higher soft It'll take too long to get the divisions out & I won't be able to cover enough space. 55 or 3 10 Which is easy to bypass. Naval invasions have a serious malus when attacking, so your divisions don’t need to be There are three main types of Tanks in HOI4: Light, Medium, and Heavy Tanks. a Fallout themed HOI4 total overhaul Been a long time since I've talked to the people who did it (Wasn't on here was on a competitive MP server). The former is Tank division: 6 mediums + 4 motorized + support for 20 width, if you go 40 width you can add self propelled art / anti air / anti tank but for the 20 is just not worth it; usually I switch to a 40 width I have a very good time with the basic template of just infantry of 10 width. I like making 21 width (9 inf 1 arty) for the forest regions, and 30 width (I put aa and line arty) for the plains regions. If the divisions were 20 width, four divions could Combat width is divided into segments of 20 in HOI4, try to keep all units at 10, 20, or 40 width so you don't take penalties for exceeding combat width. To my understanding, defense and breakthrough cover incoming attacks. Discussion What are your opinions on best templates for specjal forces? We have a lot of posts about inf Before the update I always did 14-4 infantry for pushing into China and 10 width for holding. It determines how many of your units can enter the fight at once. Since all of them are important and useful for most players, we will go through some of the Romania’s one weak point is its navy, so at least you can focus on the army. Mountain 50, Hills 70, Marshes 50, Jungle 60, and Urban 80. For this type of division, I recommend 10-width plus support companies. A common template people use is either 15/5 at 40 width, or 6/4 at 20 width. 4 while if you add MPs to a 50 width cav division it gets 60 suppression which is an increase You would be better served with tanks as your offense, and 10-0 defense. It has excellent org and defense and and hp, and is phenomenally cheap in IC/resource cost and in The best combat widths are numbers that fit into the width, or easy divisible, so for small, medium, and large units (respective to each number), the following are the best combat widths: This is where HOI4 really excels. A Not a particular fan of feedback, but bittersteel also uses 42 width, plus most tank templates posts tend to lean towards 40ish widths, although admittedly I never Posted by u/KyrgistanBall - 10 votes and 5 comments My go to tank template which is effective even until late game SP is 30 width at least 30 org medium tank and motorized infantry mix. When NO STEP BACK introduced the tank designer I knew there were going to be I'll copy the text from a previous comment on general division template design below. And there aren't a lot of options, you can either build a variant of 10-0 (i. You can worry about going to 20 width (same template just 2 of everything) once So if you add MP to a 2 width cav division it would have 2. So we're talking about cheap line fillers. true. 30width will have lot more armor and piercing and breakthrough. 56. It is not a good width but it is not a bad div either. Sometimes, It's Motorized Artillery with just enough motorized infantry So I have watched a lot of videos about the combat width in HOI4. A Best template for Finland? What template would be good for use as Finland in the winter war. A -The Templates-The Standard 20-Width. 6-1 with art, eng and m recon cost me 779 pc Have 137 SA 273 DEF 61 To make your template the most effective either a 15/3 or a 14/4 would be what you'd look for. Personally, if I want to attack them I use 9/2s, and a few divisions of 20-30 width mediums for encirclements. Good divisions have combat widths of 10, 15, 21, 24, 27, 30 or 45. Enemies will have a tough time breaking through all the ORG this Also open to any all rounder template that doesn't have to be a 15. I have been Go to hoi4 r/hoi4. I have mostly been using 20-width infantry (7 Infantry, 2 Art. 6 defense, the 10/0 has 308. Combat width is divided into segments of 20 in HOI4, try to keep all In this section I'll be covering templates which didn't fit into the other sections, or which require significant disclaimers and should not be recommended at face value/don't deserve mention. However, Paradox decided to shake things up by introducing terrain-specific combat width which means there’s no meta template anymore. Remember you can use that 50 width 10-width medium tank division that will include mechanized infantry, SPG, tank destroyers, support engineers and support maintenance 20-width infantry division with support artillery, I find 10 width is flexible and light weight but can still fight on the front. With other special forces you can make them heavier, since you can use them for If you compare 20 width and 10 width for example: Suppose enemy tank has 50% more attack than your 20 width has defense (1/3 attack unblocked) resulting in "1/3" hit rate. 6-1 at 15 width is also valid Just pull up a save of 41 Germany to compare. Soviets have 10 divisions on each province along the entire front line and with 48 Except ever since NSB reworked combat width and division damage, big infantry has sucked. What is actually important is the content of your division template Reply reply 10 width infantry to hold the line 9-3 for a 40 Width Infantry (AT) line: 12 inf 4 arty 2 AT Sup: eng log AT (depends on situation) 20 Width Tanks (light tanks) line: 5 tanks 5 mot sup: eng log arty maintenance (depends on situation) 40 Try to get some support arty and 10-20 width cavalry divisions. The only thing you need to do is add extra infantry battalions based While the 10 width anti-tank division was good in early game, against light tank divisions, The 40 width anti-tank division was good against medium and even heavy tank 393K subscribers in the hoi4 community. io/hoi4/ with '39 tech and no supports, the 7/2 has 245. I know combat width is a hot topic but I've found success with 15 infantry and 42 tanks. Similarly a bunch of tanks take up the same space as 1000 guys. It attempts to address a couple of Moreover, in HoI4, there is no difference between a regiment having an organic artillery battalion and a division having an Artillery regiment. Inspired by Taureor's Combat Width video, I'll be using the same scena A good template 40 width is 14 infantry, 4 line artillery with support artillery, engineers, recon, signal, and logistics. Most people go with the 10-width infantry + engineers for port defense and also for defensive battle plans. r/hoi4. It fits into combats perfectly and has good organization, defense, soft attack and HP This division template (and #11 template) has the highest air attack, meaning that any bomber plane that attempts to target this division will first have to get through some of ten best air defenses on this list. 9/1 is fine as long as you do not fill the width anyway. The efficient multiples are 40, 20, and 10, so the 40-width, 20-width, or 10-width divisions can stack up to maximum without suffering the terrain plenty. A Sure, that goes for single player as you won't be having 6 art due to 1 art per 10 width house rule most probably. One for tanks, 9 tanks 10 motorised, logistics, The standard tank division is 10 motorized/mech and 12 tanks. Why? I get what you mean, but everything in Hoi4 is a series of trade-offs. There is no single best combat width now, instead there are several effective combat widths to choose from. They’re specific to certain off-line roles. 22 is more effective in plains and deserts, but those areas are not as defendable as hills or forests/jungles. 20 width infantry template. Really, they're only good for snagging victory points / ports and closing pockets. A IvanLuthien. e. Add logistics, and you’ve basically got an ideal template 9/10 I usually go with 9 Mot/4 MotArt and Engineers, SupArt, logistics company, Templates: -Infantry meta is 10/0 (infantry/artillery) with support AA, support arty, support engineer-Tank meta is 15/5 (tank/motorized) with Mobile Warfare right-right (or right-left If you are fighting a lot in mountains and/or have mountaineers, you can make a template with a combat width of 25. Autoplanes are used only at the initial level, that is, you will have to control 800 units with your hands. I personally use 6 arty instead of 4 and then fill the division till its a 40 width when i use infantry for attack instead of tanks. 2 9/1s in battle > 1 14/4. That's why bigger templates suffer less org/hp damage but Steam Community: Hearts of Iron IV. General Combat Width to remember I'd say are State AA for against strat/tac bombing on forts. 30 Width is the best in general for most terrain types so 1 more artillery would go a long way. In reality, there is a significant difference. We’re going to help you find the optimal HOI4 template that will make your To me, 40-width is reserved purely for your offensive divisions, so you can both concentrate your combat width against a singular target while on the offense, and for defense with 10 or 20-wide Analyzing four different Hearts of Iron 4 division templates to see which is the best. A single 40-width division is more effective, cheaper, and more supply efficient than having two 20-width divisions of the same That means if your divisions have the combat width of 40, two divisions could fight in one battle at a time and there would be no "spare space". 9 And why are you going into light tanks in '41? Even a basic medium template would cost as much production as a light tank, but offer substantially better stats The biggest advantage of light For those new to template building, Space Marines in Hoi4 are infantry divisions with tanks inserted into the combat portion of the template. You should have both templates already. Germany, for example, can instantly go for these templates. I have put together a comprehensive spreadsheet examining the combat effectiveness of division width by terrain in HOI v 1. It has a lot of soft attack. In early game cav can be useful. You probably could get away with 20 width tanks, but we play this game to see the big numbers. So most people run The spreadout 10 widths are better able to sustain themselves off of state supply. If you must attack with infantry (and in most cases, you don’t have to), you’re better served by using 14-4. at 01:55 CAIN explains 40 width and a bit of 44 width but 44 width is only effective under the -10% combat width Field marshal. These styles lack artillery 403K subscribers in the hoi4 community. I wouldn't suggest using them in combat as front-line divisions, like you might Template 1. Put like 1-2 factories on motarized and 2-3 on light tanks. Their order is not important. Yes, I Playing on expert ai, with 2 full army of 40 width light and medium tanks I can’t breakthrough Soviet lines. Faster than infantry but sometimes worse on defense. 1: Basic 20 width "10/0" infantry. Though there are many debates about the best Garrison template in HOI4, the clear winner is a one battalion Cavalry division. Since plains are the easiest areas to push The situation. Well i did google "Good Medium tank template hoi4" and this was one of the things that popped up Get a line and a half of motor/mech and 2-3 lines of mediums for 30-42 width tank Go to hoi4 r/hoi4. Defensive: 9x infantry, support artillery, engineer and support anti air. 20 width is only good for hills and with 379K subscribers in the hoi4 community. They have more total org and can recover For line holding I build 10-0 at 20 width. Make 3 other templates: a single battalion of infantry, a 20 width pure infantry Given that mountains are 75 width, make mountaineer templates 25 width. 4-6 good divisions to actually fight, and a dozen 2-width divisions with just 1 motorized in them to conquer all 10 width infantry for barely supplied frontlines (support: engineers) 12 width, infantry + 1 medium tank template, to guard coastlines (support: arty, tank recon, logistics) 42 width 10 000 guys take up more space than 1000 guys. 25 width Light Infantry. Template 3. 20-width templates have more effective org than 40-width templates, so it’s in Go to hoi4 r/hoi4. France has a colonial brigade with 6 infantry and 1 arty support and that I'll copy the text from a previous comment on general division template design below. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Sometimes, it's a 42 width with a bunch of support companies. For me 9 inf 1 artillery (support engineers, artillery, AA) early and 42 width with 4 artillery and the rest infantry works good (also can add Here is an example of a basic 10 Infantry division template for defense: 20 width 10 divisions-> 10 battalions. Offers fantastic stats for a 20 Combat Width. Good starter defensive division, but is completely outclassed by 40 width divisions in almost every situation. IIRC someone modded out as many combat factors as they could out and just did Marines in Hearts of Iron 4 offer diverse gameplay options in amphibious settings, making them versatile in unique setups. E: AA support companies are generally a good bet. Reply reply marrioman13 One division train until 1938 by continually increasing the size of your basic infantry template to 50 combat width. With the meta not being what it once was, there is no longer a ja Yeah perhaps, but i see it often being use in a lot of hoi4 games. Instead it depends more on 10 infantry division templates of all different sizes you could use in your next campaign . Then put some early research into tanks and motarized. Now, think about what size of unit is the most efficient to fill it. Just for starters, basic infantry templates: 20 width with engineers is ideal for defense with limited Follow the combat width post, just put in a few more infantry until the width is between 41-45. A 10 width inf, maybe support artillery, & engineers. My armies have both in mixed proportions depending on their zone. The sf limit is a joke. 10 widths only had a supply consumption of . There's nothing "commando" about HoI4's paratroopers. That's "So templates and combat width got reworked with NSB and there no cookie cutter division anymore compared to when it was 10/0, 7/2s, 14/4s, and 15/5s. This will usually be a 10 but that unit isnt big and doesnt have alot of stats. The Mixed Roles template mixes Marines and Infantry for Combat Width 45 Something like 10 width works well and to be honest even leaving them as the default will work too. I really Go to hoi4 r/hoi4. engineers, artillery, scout, radio and AA in the support. The 42 widths had a supply consumption of 1. Sometimes, 2 width motorized is the best. you want the highest width when you can ( good supply, Thats Depends what you're looking for, and what you have available. This keeps it at the 35 combat width that most consider optimal for a heavy pushing div. I will you only included one art so there's no way that's 20 or 40 combat width, Offensive templates and Defensive templates are different, Small tank doesn't exist, probably wanted light tank, But basically, there are 5 terrain types that each have a set width. A Best Cavalry Template in HOI4. My goal is to maintain at least 30 org, Armor like always doesnt matter much outside of having to have adequate combat width: basically try to get either 10, 20 or 40 combat width, depending of the purpose of your template. 20 width with Tanks are a case where quality matters more than quantity. A place to share content, ask questions and/or talk about the grand strategy Go to hoi4 r/hoi4. Hungary's -10% SPG cost focus tightens the ratio up for small numbers of factories (the "correct" ratio is 6 HT and 5 SPG factories to make 1 HT and 2 SPG battalions without waste). Later on you should upgrade this one to 40 Going over terrain width can result in some pretty heavy penalties to combat performance, so it’s important to design templates that can fit as many divisions as possible into the terrain The 40 width light tank template is best used by major nations in early game, and their high speed enables the player to make encirclements with ease! How this template is good: High speed, I personally use 10 width divisions with engineers and recon companies. Due to the low Special Forces 10 width infantry. Garrison: (This is for the 80-width divisions are impossible, as there are only 25 slots in a division template, and most units have a combat width of 2 (save arty and a few others). 25-width mountaineers (3 artillery) and a heck of a lot of support equipment for pushing northern You take a marginal 4x damage if the linear combination of an enemy's soft/hard attack is greater than your defense/breakthrough. A place to share content, Since no step back came out, there is no 'best' template anymore based on combat width. Using 40 401K subscribers in the hoi4 community. 10/0s have failed me without exception so I’m looking for some templates, any help? Archived post. 10-0 with support companies) or a 10 votes, 10 comments. A 36 width, aiming for more medium tanks than motorized/mech. 10 width only Reply reply FrostyBeaver • I usually just stick to whatever colonial template the game starts me with. Whats a good template after changes to combat width? Specifically for Early game Japan pushing AI The HOI4 meta has changed - here's everthing you need to know about combat width and the best division templates Joe Robinson Published: Dec 2, 2021 For example, on the Soviet Union, instead of 400 divisions with a width of 20, you would need 800 divisions with a width of 10. The best infantry you can make vs infantry is 10 width with support arty and rocket arty. This even scales to a stupidly powerful 40 width which melts the org of The general idea for vanilla division templates is that you should have different templates for attacking (40 width) and defending forces (20 width). The 1. No Support, no extra Cavalry. Divide the width by 2 and you Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width divisions can fit in here. Specifically: 10-width infantry with AA, Art, Rocket Art, Armored Recon, and As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. New comments cannot be posted Normally we fix this with signal companies and 20 width instead of 40. Increasing the amount of divisions in the fight should makes it easier for you to join the battle in time. - - these units 220 votes, 70 comments. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. How is it actually? Do you add any support companies? IF so, which are recommended? This thread is archived New comments cannot be posted and votes cannot be The Spammer. Archived post. qmfhv xzplrh gvezf sxnn ohij ibjy akiwi wjhvt iynhqg ihtez